/turf/space/transit var/pushdirection // push things that get caught in the transit tile this direction //Overwrite because we dont want people building rods in space. /turf/space/transit/attackby(obj/O as obj, mob/user as mob) return /turf/space/transit/north // moving to the north pushdirection = SOUTH // south because the space tile is scrolling south //IF ANYONE KNOWS A MORE EFFICIENT WAY OF MANAGING THESE SPRITES, BE MY GUEST. shuttlespace_ns1 icon_state = "speedspace_ns_1" shuttlespace_ns2 icon_state = "speedspace_ns_2" shuttlespace_ns3 icon_state = "speedspace_ns_3" shuttlespace_ns4 icon_state = "speedspace_ns_4" shuttlespace_ns5 icon_state = "speedspace_ns_5" shuttlespace_ns6 icon_state = "speedspace_ns_6" shuttlespace_ns7 icon_state = "speedspace_ns_7" shuttlespace_ns8 icon_state = "speedspace_ns_8" shuttlespace_ns9 icon_state = "speedspace_ns_9" shuttlespace_ns10 icon_state = "speedspace_ns_10" shuttlespace_ns11 icon_state = "speedspace_ns_11" shuttlespace_ns12 icon_state = "speedspace_ns_12" shuttlespace_ns13 icon_state = "speedspace_ns_13" shuttlespace_ns14 icon_state = "speedspace_ns_14" shuttlespace_ns15 icon_state = "speedspace_ns_15" /turf/space/transit/east // moving to the east pushdirection = WEST shuttlespace_ew1 icon_state = "speedspace_ew_1" shuttlespace_ew2 icon_state = "speedspace_ew_2" shuttlespace_ew3 icon_state = "speedspace_ew_3" shuttlespace_ew4 icon_state = "speedspace_ew_4" shuttlespace_ew5 icon_state = "speedspace_ew_5" shuttlespace_ew6 icon_state = "speedspace_ew_6" shuttlespace_ew7 icon_state = "speedspace_ew_7" shuttlespace_ew8 icon_state = "speedspace_ew_8" shuttlespace_ew9 icon_state = "speedspace_ew_9" shuttlespace_ew10 icon_state = "speedspace_ew_10" shuttlespace_ew11 icon_state = "speedspace_ew_11" shuttlespace_ew12 icon_state = "speedspace_ew_12" shuttlespace_ew13 icon_state = "speedspace_ew_13" shuttlespace_ew14 icon_state = "speedspace_ew_14" shuttlespace_ew15 icon_state = "speedspace_ew_15"