// Interface for humans. /obj/item/weapon/rig/verb/hardsuit_interface() set name = "Open Hardsuit Interface" set desc = "Open the hardsuit system interface." set category = "Hardsuit" set src = usr.contents if(wearer && wearer.back == src) ui_interact(usr) /obj/item/weapon/rig/verb/toggle_vision() set name = "Toggle Visor" set desc = "Turns your rig visor off or on." set category = "Hardsuit" set src = usr.contents if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return if(!check_power_cost(usr)) return if(canremove) usr << "The suit is not active." return if(!check_suit_access(usr)) return if(!visor) usr << "The hardsuit does not have a configurable visor." return if(!visor.active) visor.activate() else visor.deactivate() /obj/item/weapon/rig/proc/toggle_helmet() set name = "Toggle Helmet" set desc = "Deploys or retracts your helmet." set category = "Hardsuit" set src = usr.contents if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return if(!check_suit_access(usr)) return toggle_piece("helmet",wearer) /obj/item/weapon/rig/proc/toggle_chest() set name = "Toggle Chestpiece" set desc = "Deploys or retracts your chestpiece." set category = "Hardsuit" set src = usr.contents if(!check_suit_access(usr)) return toggle_piece("chest",wearer) /obj/item/weapon/rig/proc/toggle_gauntlets() set name = "Toggle Gauntlets" set desc = "Deploys or retracts your gauntlets." set category = "Hardsuit" set src = usr.contents if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return if(!check_suit_access(usr)) return toggle_piece("gauntlets",wearer) /obj/item/weapon/rig/proc/toggle_boots() set name = "Toggle Boots" set desc = "Deploys or retracts your boots." set category = "Hardsuit" set src = usr.contents if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return if(!check_suit_access(usr)) return toggle_piece("boots",wearer) /obj/item/weapon/rig/verb/deploy_suit() set name = "Deploy Hardsuit" set desc = "Deploys helmet, gloves and boots." set category = "Hardsuit" set src = usr.contents if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return if(!check_suit_access(usr)) return if(!check_power_cost(usr)) return deploy(wearer) /obj/item/weapon/rig/verb/toggle_seals_verb() set name = "Toggle Seals" set desc = "Activates or deactivates your rig seals." set category = "Hardsuit" set src = usr.contents if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return if(!check_suit_access(usr)) return toggle_seals(wearer) /obj/item/weapon/rig/verb/switch_vision_mode() set name = "Switch Vision Mode" set desc = "Switches between available vision modes." set category = "Hardsuit" set src = usr.contents if(!check_power_cost(usr, 0, 0, 0, 0)) return if(canremove) usr << "The suit is not active." return if(!visor) usr << "The hardsuit does not have a configurable visor." return if(!visor.active) visor.activate() if(!visor.active) usr << "The visor is suffering a hardware fault and cannot be configured." return visor.engage() /obj/item/weapon/rig/verb/alter_voice() set name = "Configure Voice Synthesiser" set desc = "Toggles or configures your voice synthesizer." set category = "Hardsuit" set src = usr.contents if(canremove) usr << "The suit is not active." return if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return if(!speech) usr << "The hardsuit does not have a speech synthesiser." return speech.engage() /obj/item/weapon/rig/verb/select_module() set name = "Select Module" set desc = "Selects a module as your primary system." set category = "Hardsuit" set src = usr.contents if(!check_power_cost(usr, 0, 0, 0, 0)) return if(canremove) usr << "The suit is not active." return if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return var/list/selectable = list() for(var/obj/item/rig_module/module in installed_modules) if(module.selectable) selectable |= module var/obj/item/rig_module/module = input("Which module do you wish to select?") as null|anything in selectable if(!istype(module)) return selected_module = module usr << "Primary system is now: [selected_module.interface_name]." /obj/item/weapon/rig/verb/toggle_module() set name = "Toggle Module" set desc = "Toggle a system module." set category = "Hardsuit" set src = usr.contents if(!check_power_cost(usr, 0, 0, 0, 0)) return if(canremove) usr << "The suit is not active." return if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return var/list/selectable = list() for(var/obj/item/rig_module/module in installed_modules) if(module.toggleable) selectable |= module var/obj/item/rig_module/module = input("Which module do you wish to toggle?") as null|anything in selectable if(!istype(module)) return if(module.active) usr << "You attempt to deactivate \the [module.interface_name]." module.deactivate() else usr << "You attempt to activate \the [module.interface_name]." module.activate() /obj/item/weapon/rig/verb/engage_module() set name = "Engage Module" set desc = "Engages a system module." set category = "Hardsuit" set src = usr.contents if(canremove) usr << "The suit is not active." return if(!istype(wearer) || !wearer.back == src) usr << "The hardsuit is not being worn." return if(!check_power_cost(usr, 0, 0, 0, 0)) return var/list/selectable = list() for(var/obj/item/rig_module/module in installed_modules) if(module.usable) selectable |= module var/obj/item/rig_module/module = input("Which module do you wish to engage?") as null|anything in selectable if(!istype(module)) return usr << "You attempt to engage the [module.interface_name]." module.engage()