/mob var/bloody_hands = 0 var/mob/living/carbon/human/bloody_hands_mob var/track_blood = 0 var/list/feet_blood_DNA var/track_blood_type var/feet_blood_color /obj/item/clothing/gloves var/transfer_blood = 0 var/mob/living/carbon/human/bloody_hands_mob /obj/item/clothing/shoes/ var/track_blood = 0 /obj/item/weapon/reagent_containers/glass/rag name = "damp rag" desc = "For cleaning up messes, you suppose." w_class = 1 icon = 'icons/obj/toy.dmi' icon_state = "rag" amount_per_transfer_from_this = 5 possible_transfer_amounts = list(5) volume = 5 can_be_placed_into = null flags = FPRINT | TABLEPASS | OPENCONTAINER | NOBLUDGEON /obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob) return /obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag) if(ismob(target) && target.reagents && reagents.total_volume) user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise") src.reagents.reaction(target, TOUCH) spawn(5) src.reagents.clear_reagents() return else ..() /obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob, proximity) if(!proximity) return if(istype(A) && src in user) user.visible_message("[user] starts to wipe down [A] with [src]!") if(do_after(user,30)) user.visible_message("[user] finishes wiping off the [A]!") A.clean_blood() return