/obj/machinery/biogenerator
name = "Biogenerator"
desc = ""
icon = 'icons/obj/biogenerator.dmi'
icon_state = "biogen-stand"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 40
var/processing = 0
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/points = 0
var/menustat = "menu"
New()
..()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
on_reagent_change() //When the reagents change, change the icon as well.
update_icon()
update_icon()
if(!src.beaker)
icon_state = "biogen-empty"
else if(!src.processing)
icon_state = "biogen-stand"
else
icon_state = "biogen-work"
return
/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/reagent_containers/glass))
if(beaker)
user << "\red The biogenerator is already loaded."
else
user.before_take_item(O)
O.loc = src
beaker = O
updateUsrDialog()
else if(processing)
user << "\red The biogenerator is currently processing."
else if(istype(O, /obj/item/weapon/storage/bag/plants))
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
user << "\red The biogenerator is already full! Activate it."
else
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
G.loc = src
i++
if(i >= 10)
user << "\blue You fill the biogenerator to its capacity."
break
if(i<10)
user << "\blue You empty the plant bag into the biogenerator."
else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
user << "\red You cannot put this in [src.name]"
else
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
user << "\red The biogenerator is full! Activate it."
else
user.before_take_item(O)
O.loc = src
user << "\blue You put [O.name] in [src.name]"
update_icon()
return
/obj/machinery/biogenerator/interact(mob/user as mob)
if(stat & BROKEN)
return
user.set_machine(src)
var/dat = "
BiogeneratorBiogenerator:
"
if (processing)
dat += "Biogenerator is processing! Please wait..."
else
dat += "Biomass: [points] points.
"
switch(menustat)
if("menu")
if (beaker)
dat += "Activate Biogenerator!
"
dat += "Detach Container
"
dat += "Food
"
dat += "10 milk (20)
"
dat += "Slab of meat (50)
"
dat += "Nutrient
"
dat += "E-Z-Nutrient (10) | x5
"
dat += "Left 4 Zed (20) | x5
"
dat += "Robust Harvest (25) | x5
"
dat += "Leather
"
dat += "Wallet (100)
"
dat += "Botanical gloves (250)
"
dat += "Utility belt (300)
"
dat += "Leather Satchel (400)
"
dat += "Cash Bag (400)
"
//dat += "Other
"
//dat += "Monkey (500)
"
else
dat += "
No beaker inside. Please insert a beaker.
"
if("nopoints")
dat += "You do not have biomass to create products.
Please, put growns into reactor and activate it.
"
dat += "Return to menu"
if("complete")
dat += "Operation complete.
"
dat += "Return to menu"
if("void")
dat += "Error: No growns inside.
Please, put growns into reactor.
"
dat += "Return to menu"
user << browse(dat, "window=biogenerator")
onclose(user, "biogenerator")
return
/obj/machinery/biogenerator/attack_hand(mob/user as mob)
interact(user)
/obj/machinery/biogenerator/proc/activate()
if (usr.stat != 0)
return
if (src.stat != 0) //NOPOWER etc
return
if(src.processing)
usr << "\red The biogenerator is in the process of working."
return
var/S = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
S += 5
if(I.reagents.get_reagent_amount("nutriment") < 0.1)
points += 1
else points += I.reagents.get_reagent_amount("nutriment")*10
del(I)
if(S)
processing = 1
update_icon()
updateUsrDialog()
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
use_power(S*30)
sleep(S+15)
processing = 0
update_icon()
else
menustat = "void"
return
/obj/machinery/biogenerator/proc/create_product(var/item,var/cost)
if(cost > points)
menustat = "nopoints"
return 0
processing = 1
update_icon()
updateUsrDialog()
points -= cost
sleep(30)
switch(item)
if("milk")
beaker.reagents.add_reagent("milk",10)
if("meat")
new/obj/item/weapon/reagent_containers/food/snacks/meat(src.loc)
if("ez")
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
if("l4z")
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
if("rh")
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
if("l4z5")
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
if("rh5")
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
if("wallet")
new/obj/item/weapon/storage/wallet(src.loc)
if("gloves")
new/obj/item/clothing/gloves/botanic_leather(src.loc)
if("tbelt")
new/obj/item/weapon/storage/belt/utility(src.loc)
if("satchel")
new/obj/item/weapon/storage/backpack/satchel(src.loc)
if("cashbag")
new/obj/item/weapon/storage/bag/cash(src.loc)
if("monkey")
new/mob/living/carbon/monkey(src.loc)
processing = 0
menustat = "complete"
update_icon()
return 1
/obj/machinery/biogenerator/Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.set_machine(src)
switch(href_list["action"])
if("activate")
activate()
if("detach")
if(beaker)
beaker.loc = src.loc
beaker = null
update_icon()
if("create")
create_product(href_list["item"],text2num(href_list["cost"]))
if("menu")
menustat = "menu"
updateUsrDialog()