/mob/living/carbon/slime/death(gibbed) if(stat == DEAD) return stat = DEAD if(!gibbed) if(is_adult) var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc) M.colour = colour M.rabid = 1 is_adult = 0 maxHealth = 150 revive() regenerate_icons() number = rand(1, 1000) name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])" return icon_state = "[colour] baby slime dead" overlays.Cut() return ..(gibbed)