/* Hello and welcome to sprite_accessories: For sprite accessories, such as hair, facial hair, and possibly tattoos and stuff somewhere along the line. This file is intended to be friendly for people with little to no actual coding experience. The process of adding in new hairstyles has been made pain-free and easy to do. Enjoy! - Doohl Notice: This all gets automatically compiled in a list in dna2.dm, so you do not have to define any UI values for sprite accessories manually for hair and facial hair. Just add in new hair types and the game will naturally adapt. !!WARNING!!: changing existing hair information can be VERY hazardous to savefiles, to the point where you may completely corrupt a server's savefiles. Please refrain from doing this unless you absolutely know what you are doing, and have defined a conversion in savefile.dm */ /datum/sprite_accessory var/icon // the icon file the accessory is located in var/icon_state // the icon_state of the accessory var/preview_state // a custom preview state for whatever reason var/name // the preview name of the accessory // Determines if the accessory will be skipped or included in random hair generations var/gender = NEUTER // Restrict some styles to specific species var/list/species_allowed = list("Human") // Whether or not the accessory can be affected by colouration var/do_colouration = 1 /* //////////////////////////// / =--------------------= / / == Hair Definitions == / / =--------------------= / //////////////////////////// */ /datum/sprite_accessory/hair icon = 'icons/mob/Human_face.dmi' // default icon for all hairs bald name = "Bald" icon_state = "bald" gender = MALE species_allowed = list("Human","Unathi") short name = "Short Hair" // try to capatilize the names please~ icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you cut name = "Cut Hair" icon_state = "hair_c" flair name = "Flaired Hair" icon_state = "hair_flair" long name = "Shoulder-length Hair" icon_state = "hair_b" longalt name = "Shoulder-length Hair Alt" icon_state = "hair_longfringe" /*longish name = "Longer Hair" icon_state = "hair_b2"*/ longer name = "Long Hair" icon_state = "hair_vlong" longeralt name = "Long Hair Alt" icon_state = "hair_vlongfringe" longest name = "Very Long Hair" icon_state = "hair_longest" longfringe name = "Long Fringe" icon_state = "hair_longfringe" longestalt name = "Longer Fringe" icon_state = "hair_vlongfringe" halfbang name = "Half-banged Hair" icon_state = "hair_halfbang" halfbangalt name = "Half-banged Hair Alt" icon_state = "hair_halfbang_alt" ponytail1 name = "Ponytail 1" icon_state = "hair_ponytail" ponytail2 name = "Ponytail 2" icon_state = "hair_pa" gender = FEMALE ponytail3 name = "Ponytail 3" icon_state = "hair_ponytail3" ponytail4 name = "Ponytail 4" icon_state = "hair_ponytail4" gender = FEMALE sideponytail name = "Side Ponytail" icon_state = "hair_stail" gender = FEMALE parted name = "Parted" icon_state = "hair_parted" pompadour name = "Pompadour" icon_state = "hair_pompadour" gender = MALE species_allowed = list("Human","Unathi") quiff name = "Quiff" icon_state = "hair_quiff" gender = MALE bedhead name = "Bedhead" icon_state = "hair_bedhead" bedhead2 name = "Bedhead 2" icon_state = "hair_bedheadv2" bedhead3 name = "Bedhead 3" icon_state = "hair_bedheadv3" beehive name = "Beehive" icon_state = "hair_beehive" gender = FEMALE species_allowed = list("Human","Unathi") beehive2 name = "Beehive 2" icon_state = "hair_beehive2" gender = FEMALE bobcurl name = "Bobcurl" icon_state = "hair_bobcurl" gender = FEMALE species_allowed = list("Human","Unathi") bob name = "Bob" icon_state = "hair_bobcut" gender = FEMALE species_allowed = list("Human","Unathi") bowl name = "Bowl" icon_state = "hair_bowlcut" gender = MALE buzz name = "Buzzcut" icon_state = "hair_buzzcut" gender = MALE species_allowed = list("Human","Unathi") crew name = "Crewcut" icon_state = "hair_crewcut" gender = MALE combover name = "Combover" icon_state = "hair_combover" gender = MALE father name = "Father" icon_state = "hair_father" gender = MALE reversemohawk name = "Reverse Mohawk" icon_state = "hair_reversemohawk" gender = MALE devillock name = "Devil Lock" icon_state = "hair_devilock" dreadlocks name = "Dreadlocks" icon_state = "hair_dreads" curls name = "Curls" icon_state = "hair_curls" afro name = "Afro" icon_state = "hair_afro" afro2 name = "Afro 2" icon_state = "hair_afro2" afro_large name = "Big Afro" icon_state = "hair_bigafro" gender = MALE sargeant name = "Flat Top" icon_state = "hair_sargeant" gender = MALE emo name = "Emo" icon_state = "hair_emo" longemo name = "Long Emo" icon_state = "hair_emolong" gender = FEMALE shortovereye name = "Overeye Short" icon_state = "hair_shortovereye" longovereye name = "Overeye Long" icon_state = "hair_longovereye" fag name = "Flow Hair" icon_state = "hair_f" feather name = "Feather" icon_state = "hair_feather" hitop name = "Hitop" icon_state = "hair_hitop" gender = MALE mohawk name = "Mohawk" icon_state = "hair_d" species_allowed = list("Human","Unathi") jensen name = "Adam Jensen Hair" icon_state = "hair_jensen" gender = MALE gelled name = "Gelled Back" icon_state = "hair_gelled" gender = FEMALE gentle name = "Gentle" icon_state = "hair_gentle" gender = FEMALE spiky name = "Spiky" icon_state = "hair_spikey" species_allowed = list("Human","Unathi") kusangi name = "Kusanagi Hair" icon_state = "hair_kusanagi" kagami name = "Pigtails" icon_state = "hair_kagami" gender = FEMALE himecut name = "Hime Cut" icon_state = "hair_himecut" gender = FEMALE braid name = "Floorlength Braid" icon_state = "hair_braid" gender = FEMALE mbraid name = "Medium Braid" icon_state = "hair_shortbraid" gender = FEMALE braid2 name = "Long Braid" icon_state = "hair_hbraid" gender = FEMALE odango name = "Odango" icon_state = "hair_odango" gender = FEMALE ombre name = "Ombre" icon_state = "hair_ombre" gender = FEMALE updo name = "Updo" icon_state = "hair_updo" gender = FEMALE skinhead name = "Skinhead" icon_state = "hair_skinhead" balding name = "Balding Hair" icon_state = "hair_e" gender = MALE // turnoff! familyman name = "The Family Man" icon_state = "hair_thefamilyman" gender = MALE mahdrills name = "Drillruru" icon_state = "hair_drillruru" gender = FEMALE dandypomp name = "Dandy Pompadour" icon_state = "hair_dandypompadour" gender = MALE poofy name = "Poofy" icon_state = "hair_poofy" gender = FEMALE crono name = "Chrono" icon_state = "hair_toriyama" gender = MALE vegeta name = "Vegeta" icon_state = "hair_toriyama2" gender = MALE cia name = "CIA" icon_state = "hair_cia" gender = MALE mulder name = "Mulder" icon_state = "hair_mulder" gender = MALE scully name = "Scully" icon_state = "hair_scully" gender = FEMALE nitori name = "Nitori" icon_state = "hair_nitori" gender = FEMALE joestar name = "Joestar" icon_state = "hair_joestar" gender = MALE bald name = "Bald" icon_state = "bald" icp_screen_pink name = "pink IPC screen" icon_state = "ipc_pink" species_allowed = list("Machine") icp_screen_red name = "red IPC screen" icon_state = "ipc_red" species_allowed = list("Machine") icp_screen_green name = "green IPC screen" icon_state = "ipc_green" species_allowed = list("Machine") icp_screen_blue name = "blue IPC screen" icon_state = "ipc_blue" species_allowed = list("Machine") icp_screen_breakout name = "breakout IPC screen" icon_state = "ipc_breakout" species_allowed = list("Machine") icp_screen_eight name = "eight IPC screen" icon_state = "ipc_eight" species_allowed = list("Machine") icp_screen_goggles name = "goggles IPC screen" icon_state = "ipc_goggles" species_allowed = list("Machine") icp_screen_heart name = "heart IPC screen" icon_state = "ipc_heart" species_allowed = list("Machine") icp_screen_monoeye name = "monoeye IPC screen" icon_state = "ipc_monoeye" species_allowed = list("Machine") icp_screen_nature name = "nature IPC screen" icon_state = "ipc_nature" species_allowed = list("Machine") icp_screen_orange name = "orange IPC screen" icon_state = "ipc_orange" species_allowed = list("Machine") icp_screen_purple name = "purple IPC screen" icon_state = "ipc_purple" species_allowed = list("Machine") icp_screen_shower name = "shower IPC screen" icon_state = "ipc_shower" species_allowed = list("Machine") icp_screen_static name = "static IPC screen" icon_state = "ipc_static" species_allowed = list("Machine") icp_screen_yellow name = "yellow IPC screen" icon_state = "ipc_yellow" species_allowed = list("Machine") /* /////////////////////////////////// / =---------------------------= / / == Facial Hair Definitions == / / =---------------------------= / /////////////////////////////////// */ /datum/sprite_accessory/facial_hair icon = 'icons/mob/Human_face.dmi' gender = MALE // barf (unless you're a dorf, dorfs dig chix /w beards :P) shaved name = "Shaved" icon_state = "bald" gender = NEUTER species_allowed = list("Human","Unathi","Tajara","Skrell","Vox","Machine") watson name = "Watson Mustache" icon_state = "facial_watson" hogan name = "Hulk Hogan Mustache" icon_state = "facial_hogan" //-Neek vandyke name = "Van Dyke Mustache" icon_state = "facial_vandyke" chaplin name = "Square Mustache" icon_state = "facial_chaplin" selleck name = "Selleck Mustache" icon_state = "facial_selleck" neckbeard name = "Neckbeard" icon_state = "facial_neckbeard" fullbeard name = "Full Beard" icon_state = "facial_fullbeard" longbeard name = "Long Beard" icon_state = "facial_longbeard" vlongbeard name = "Very Long Beard" icon_state = "facial_wise" elvis name = "Elvis Sideburns" icon_state = "facial_elvis" species_allowed = list("Human","Unathi") abe name = "Abraham Lincoln Beard" icon_state = "facial_abe" chinstrap name = "Chinstrap" icon_state = "facial_chin" hip name = "Hipster Beard" icon_state = "facial_hip" gt name = "Goatee" icon_state = "facial_gt" jensen name = "Adam Jensen Beard" icon_state = "facial_jensen" dwarf name = "Dwarf Beard" icon_state = "facial_dwarf" /* /////////////////////////////////// / =---------------------------= / / == Alien Style Definitions == / / =---------------------------= / /////////////////////////////////// */ /datum/sprite_accessory/hair una_spines_long name = "Long Unathi Spines" icon_state = "soghun_longspines" species_allowed = list("Unathi") una_spines_short name = "Short Unathi Spines" icon_state = "soghun_shortspines" species_allowed = list("Unathi") una_frills_long name = "Long Unathi Frills" icon_state = "soghun_longfrills" species_allowed = list("Unathi") una_frills_short name = "Short Unathi Frills" icon_state = "soghun_shortfrills" species_allowed = list("Unathi") una_horns name = "Unathi Horns" icon_state = "soghun_horns" species_allowed = list("Unathi") skr_tentacle_m name = "Skrell Male Tentacles" icon_state = "skrell_hair_m" species_allowed = list("Skrell") gender = MALE skr_tentacle_f name = "Skrell Female Tentacles" icon_state = "skrell_hair_f" species_allowed = list("Skrell") gender = FEMALE taj_ears name = "Tajaran Ears" icon_state = "ears_plain" species_allowed = list("Tajara") taj_ears_clean name = "Tajara Clean" icon_state = "hair_clean" species_allowed = list("Tajara") taj_ears_bangs name = "Tajara Bangs" icon_state = "hair_bangs" species_allowed = list("Tajara") taj_ears_braid name = "Tajara Braid" icon_state = "hair_tbraid" species_allowed = list("Tajara") taj_ears_shaggy name = "Tajara Shaggy" icon_state = "hair_shaggy" species_allowed = list("Tajara") taj_ears_mohawk name = "Tajaran Mohawk" icon_state = "hair_mohawk" species_allowed = list("Tajara") taj_ears_plait name = "Tajara Plait" icon_state = "hair_plait" species_allowed = list("Tajara") taj_ears_straight name = "Tajara Straight" icon_state = "hair_straight" species_allowed = list("Tajara") taj_ears_long name = "Tajara Long" icon_state = "hair_long" species_allowed = list("Tajara") taj_ears_rattail name = "Tajara Rat Tail" icon_state = "hair_rattail" species_allowed = list("Tajara") taj_ears_spiky name = "Tajara Spiky" icon_state = "hair_tajspiky" species_allowed = list("Tajara") taj_ears_messy name = "Tajara Messy" icon_state = "hair_messy" species_allowed = list("Tajara") vox_quills_short name = "Short Vox Quills" icon_state = "vox_shortquills" species_allowed = list("Vox") /datum/sprite_accessory/facial_hair taj_sideburns name = "Tajara Sideburns" icon_state = "facial_mutton" species_allowed = list("Tajara") taj_mutton name = "Tajara Mutton" icon_state = "facial_mutton" species_allowed = list("Tajara") taj_pencilstache name = "Tajara Pencilstache" icon_state = "facial_pencilstache" species_allowed = list("Tajara") taj_moustache name = "Tajara Moustache" icon_state = "facial_moustache" species_allowed = list("Tajara") taj_goatee name = "Tajara Goatee" icon_state = "facial_goatee" species_allowed = list("Tajara") taj_smallstache name = "Tajara Smallsatche" icon_state = "facial_smallstache" species_allowed = list("Tajara") //skin styles - WIP //going to have to re-integrate this with surgery //let the icon_state hold an icon preview for now /datum/sprite_accessory/skin icon = 'icons/mob/human_races/r_human.dmi' human name = "Default human skin" icon_state = "default" species_allowed = list("Human") human_tatt01 name = "Tatt01 human skin" icon_state = "tatt1" species_allowed = list("Human") tajaran name = "Default tajaran skin" icon_state = "default" icon = 'icons/mob/human_races/r_tajaran.dmi' species_allowed = list("Tajara") unathi name = "Default Unathi skin" icon_state = "default" icon = 'icons/mob/human_races/r_lizard.dmi' species_allowed = list("Unathi") skrell name = "Default skrell skin" icon_state = "default" icon = 'icons/mob/human_races/r_skrell.dmi' species_allowed = list("Skrell")