/obj/item/weapon/paper_bundle name = "paper bundle" gender = PLURAL icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper" item_state = "paper" throwforce = 0 w_class = 1.0 throw_range = 2 throw_speed = 1 layer = 4 pressure_resistance = 1 attack_verb = list("bapped") var/amount = 0 //Amount of items clipped to the paper var/page = 1 var/screen = 0 /obj/item/weapon/paper_bundle/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() var/obj/item/weapon/paper/P if(istype(W, /obj/item/weapon/paper)) P = W if (istype(P, /obj/item/weapon/paper/carbon)) var/obj/item/weapon/paper/carbon/C = P if (!C.iscopy && !C.copied) user << "Take off the carbon copy first." add_fingerprint(user) return amount++ if(screen == 2) screen = 1 user << "You add [(P.name == "paper") ? "the paper" : P.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." user.drop_from_inventory(P) P.loc = src if(istype(user,/mob/living/carbon/human)) user:update_inv_l_hand() user:update_inv_r_hand() else if(istype(W, /obj/item/weapon/photo)) amount++ if(screen == 2) screen = 1 user << "You add [(W.name == "photo") ? "the photo" : W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." user.drop_from_inventory(W) W.loc = src else if(istype(W, /obj/item/weapon/flame)) burnpaper(W, user) else if(istype(W, /obj/item/weapon/paper_bundle)) user.drop_from_inventory(W) for(var/obj/O in W) O.loc = src O.add_fingerprint(usr) src.amount++ if(screen == 2) screen = 1 user << "You add \the [W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." del(W) else if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/toy/crayon)) usr << browse("", "window=[name]") //Closes the dialog P = src[page] P.attackby(W, user) update_icon() attack_self(usr) //Update the browsed page. add_fingerprint(usr) return /obj/item/weapon/paper_bundle/proc/burnpaper(obj/item/weapon/flame/P, mob/user) var/class = "" if(P.lit && !user.restrained()) if(istype(P, /obj/item/weapon/flame/lighter/zippo)) class = "" user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \ "[class]You hold \the [P] up to \the [src], burning it slowly.") spawn(20) if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit) user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \ "[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.") if(user.get_inactive_hand() == src) user.drop_from_inventory(src) new /obj/effect/decal/cleanable/ash(src.loc) del(src) else user << "\red You must hold \the [P] steady to burn \the [src]." /obj/item/weapon/paper_bundle/examine(mob/user) if(..(user, 1)) src.show_content(user) else user << "It is too far away." return /obj/item/weapon/paper_bundle/proc/show_content(mob/user as mob) var/dat var/obj/item/weapon/W = src[page] switch(screen) if(0) dat+= "
" dat+= "
Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]
" dat+= "
Next Page


" if(1) dat+= "
Previous Page
" dat+= "
Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]
" dat+= "
Next Page


" if(2) dat+= "
Previous Page
" dat+= "
Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]


" dat+= "
" if(istype(src[page], /obj/item/weapon/paper)) var/obj/item/weapon/paper/P = W if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon))) dat+= "[P.name][stars(P.info)][P.stamps]" else dat+= "[P.name][P.info][P.stamps]" user << browse(dat, "window=[name]") else if(istype(src[page], /obj/item/weapon/photo)) var/obj/item/weapon/photo/P = W user << browse_rsc(P.img, "tmp_photo.png") user << browse(dat + "[P.name]" \ + "" \ + "
Written on the back:
[P.scribble]" : ]"\ + "", "window=[name]") /obj/item/weapon/paper_bundle/attack_self(mob/user as mob) src.show_content(user) add_fingerprint(usr) update_icon() return /obj/item/weapon/paper_bundle/Topic(href, href_list) ..() if((src in usr.contents) || (istype(src.loc, /obj/item/weapon/folder) && (src.loc in usr.contents))) usr.set_machine(src) if(href_list["next_page"]) if(page == amount) screen = 2 else if(page == 1) screen = 1 else if(page == amount+1) return page++ playsound(src.loc, "pageturn", 50, 1) if(href_list["prev_page"]) if(page == 1) return else if(page == 2) screen = 0 else if(page == amount+1) screen = 1 page-- playsound(src.loc, "pageturn", 50, 1) if(href_list["remove"]) var/obj/item/weapon/W = src[page] usr.put_in_hands(W) usr << "You remove the [W.name] from the bundle." if(amount == 1) var/obj/item/weapon/paper/P = src[1] usr.drop_from_inventory(src) usr.put_in_hands(P) del(src) else if(page == amount) screen = 2 else if(page == amount+1) page-- amount-- update_icon() else usr << "You need to hold it in hands!" if (istype(src.loc, /mob) ||istype(src.loc.loc, /mob)) src.attack_self(src.loc) updateUsrDialog() /obj/item/weapon/paper_bundle/verb/rename() set name = "Rename bundle" set category = "Object" set src in usr var/n_name = copytext(sanitize(input(usr, "What would you like to label the bundle?", "Bundle Labelling", null) as text), 1, MAX_NAME_LEN) if((loc == usr && usr.stat == 0)) name = "[(n_name ? text("[n_name]") : "paper")]" add_fingerprint(usr) return /obj/item/weapon/paper_bundle/verb/remove_all() set name = "Loose bundle" set category = "Object" set src in usr usr << "You loosen the bundle." for(var/obj/O in src) O.loc = usr.loc O.layer = initial(O.layer) O.add_fingerprint(usr) usr.drop_from_inventory(src) del(src) return /obj/item/weapon/paper_bundle/update_icon() var/obj/item/weapon/paper/P = src[1] icon_state = P.icon_state overlays = P.overlays underlays = 0 var/i = 0 var/photo for(var/obj/O in src) var/image/img = image('icons/obj/bureaucracy.dmi') if(istype(O, /obj/item/weapon/paper)) img.icon_state = O.icon_state img.pixel_x -= min(1*i, 2) img.pixel_y -= min(1*i, 2) pixel_x = min(0.5*i, 1) pixel_y = min( 1*i, 2) underlays += img i++ else if(istype(O, /obj/item/weapon/photo)) var/obj/item/weapon/photo/Ph = O img = Ph.tiny photo = 1 overlays += img if(i>1) desc = "[i] papers clipped to each other." else desc = "A single sheet of paper." if(photo) desc += "\nThere is a photo attached to it." overlays += image('icons/obj/bureaucracy.dmi', "clip") return