/obj/item/stack/cable_coil/heavyduty name = "heavy cable coil" icon = 'icons/obj/power.dmi' icon_state = "wire" /obj/structure/cable/heavyduty icon = 'icons/obj/power_cond_heavy.dmi' name = "large power cable" desc = "This cable is tough. It cannot be cut with simple hand tools." layer = 2.39 //Just below pipes, which are at 2.4 /obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user) var/turf/T = src.loc if(T.intact) return if(istype(W, /obj/item/weapon/wirecutters)) usr << "\blue These cables are too tough to be cut with those [W.name]." return else if(istype(W, /obj/item/stack/cable_coil)) usr << "\blue You will need heavier cables to connect to these." return else ..() /obj/structure/cable/heavyduty/cableColor(var/colorC) return