////////////////////////////////////////////////////////////////// // BRAIN DAMAGE FIXING // ////////////////////////////////////////////////////////////////// /datum/surgery_step/brain/bone_chips allowed_tools = list( /obj/item/weapon/hemostat = 100, \ /obj/item/weapon/wirecutters = 75, \ /obj/item/weapon/kitchen/utensil/fork = 20 ) priority = 3 min_duration = 80 max_duration = 100 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) var/datum/organ/internal/brain/sponge = target.internal_organs_by_name["brain"] return (sponge && sponge.damage > 0 && sponge.damage <= 20) && affected.open == 3 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts taking bone chips out of [target]'s brain with \the [tool].", \ "You start taking bone chips out of [target]'s brain with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] takes out all the bone chips in [target]'s brain with \the [tool].", \ "\blue You take out all the bone chips in [target]'s brain with \the [tool].") var/datum/organ/internal/brain/sponge = target.internal_organs_by_name["brain"] if (sponge) sponge.damage = 0 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, jabbing \the [tool] in [target]'s brain!", \ "\red Your hand slips, jabbing \the [tool] in [target]'s brain!") target.apply_damage(30, BRUTE, "head", 1, sharp=1) /datum/surgery_step/brain/hematoma allowed_tools = list( /obj/item/weapon/FixOVein = 100, \ /obj/item/stack/cable_coil = 75 ) priority = 3 min_duration = 90 max_duration = 110 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) var/datum/organ/internal/brain/sponge = target.internal_organs_by_name["brain"] return (sponge && sponge.damage > 20) && affected.open == 3 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts mending hematoma in [target]'s brain with \the [tool].", \ "You start mending hematoma in [target]'s brain with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] mends hematoma in [target]'s brain with \the [tool].", \ "\blue You mend hematoma in [target]'s brain with \the [tool].") var/datum/organ/internal/brain/sponge = target.internal_organs_by_name["brain"] if (sponge) sponge.damage = 20 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, bruising [target]'s brain with \the [tool]!", \ "\red Your hand slips, bruising [target]'s brain with \the [tool]!") target.apply_damage(20, BRUTE, "head", 1, sharp=1)