//Procedures in this file: Eye mending surgery ////////////////////////////////////////////////////////////////// // EYE SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/eye priority = 2 can_infect = 1 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if (!hasorgans(target)) return 0 var/datum/organ/external/affected = target.get_organ(target_zone) if (!affected) return 0 var/datum/organ/internal/eyes = target.internal_organs_by_name["eyes"] return target_zone == "eyes" && eyes /datum/surgery_step/eye/cut_open allowed_tools = list( /obj/item/weapon/scalpel = 100, \ /obj/item/weapon/kitchenknife = 75, \ /obj/item/weapon/shard = 50, \ ) min_duration = 90 max_duration = 110 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts to separate the corneas on [target]'s eyes with \the [tool].", \ "You start to separate the corneas on [target]'s eyes with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] has separated the corneas on [target]'s eyes with \the [tool]." , \ "\blue You have separated the corneas on [target]'s eyes with \the [tool].",) target.op_stage.eyes = 1 target.blinded += 1.5 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/internal/eyes/eyes = target.internal_organs_by_name["eyes"] var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, slicing [target]'s eyes wth \the [tool]!" , \ "\red Your hand slips, slicing [target]'s eyes wth \the [tool]!" ) affected.createwound(CUT, 10) eyes.take_damage(5, 0) /datum/surgery_step/eye/lift_eyes allowed_tools = list( /obj/item/weapon/retractor = 100, \ /obj/item/weapon/kitchen/utensil/fork = 50 ) min_duration = 30 max_duration = 40 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.op_stage.eyes == 1 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts lifting corneas from [target]'s eyes with \the [tool].", \ "You start lifting corneas from [target]'s eyes with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] has lifted the corneas from [target]'s eyes from with \the [tool]." , \ "\blue You has lifted the corneas from [target]'s eyes from with \the [tool]." ) target.op_stage.eyes = 2 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/internal/eyes/eyes = target.internal_organs_by_name["eyes"] var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, damaging [target]'s eyes with \the [tool]!", \ "\red Your hand slips, damaging [target]'s eyes with \the [tool]!") target.apply_damage(10, BRUTE, affected) eyes.take_damage(5, 0) /datum/surgery_step/eye/mend_eyes allowed_tools = list( /obj/item/weapon/hemostat = 100, \ /obj/item/stack/cable_coil = 75, \ /obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity. ) min_duration = 80 max_duration = 100 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.op_stage.eyes == 2 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts mending the nerves and lenses in [target]'s eyes with \the [tool].", \ "You start mending the nerves and lenses in [target]'s eyes with the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] mends the nerves and lenses in [target]'s with \the [tool]." , \ "\blue You mend the nerves and lenses in [target]'s with \the [tool].") target.op_stage.eyes = 3 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/internal/eyes/eyes = target.internal_organs_by_name["eyes"] var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, stabbing \the [tool] into [target]'s eye!", \ "\red Your hand slips, stabbing \the [tool] into [target]'s eye!") target.apply_damage(10, BRUTE, affected, sharp=1) eyes.take_damage(5, 0) /datum/surgery_step/eye/cauterize allowed_tools = list( /obj/item/weapon/cautery = 100, \ /obj/item/clothing/mask/cigarette = 75, \ /obj/item/weapon/flame/lighter = 50, \ /obj/item/weapon/weldingtool = 25 ) min_duration = 70 max_duration = 100 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] is beginning to cauterize the incision around [target]'s eyes with \the [tool]." , \ "You are beginning to cauterize the incision around [target]'s eyes with \the [tool].") end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/internal/eyes/eyes = target.internal_organs_by_name["eyes"] user.visible_message("\blue [user] cauterizes the incision around [target]'s eyes with \the [tool].", \ "\blue You cauterize the incision around [target]'s eyes with \the [tool].") if (target.op_stage.eyes == 3) target.disabilities &= ~NEARSIGHTED target.sdisabilities &= ~BLIND eyes.damage = 0 target.op_stage.eyes = 0 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/internal/eyes/eyes = target.internal_organs_by_name["eyes"] var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, searing [target]'s eyes with \the [tool]!", \ "\red Your hand slips, searing [target]'s eyes with \the [tool]!") target.apply_damage(5, BURN, affected) eyes.take_damage(5, 0)