//////////////// // BASE TYPE // //////////////// //Do not spawn /mob/living/simple_mob/hostile/blob icon = 'icons/mob/blob.dmi' pass_flags = PASSBLOB | PASSTABLE faction = "blob" // bubble_icon = "blob" // speak_emote = null //so we use verb_yell/verb_say/etc // atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) // minbodytemp = 0 // maxbodytemp = 360 // unique_name = 1 // a_intent = INTENT_HARM cooperative = TRUE heat_damage_per_tick = 0 cold_damage_per_tick = 0 min_oxy = 0 max_tox = 0 max_co2 = 0 var/mob/observer/blob/overmind = null var/obj/structure/blob/factory/factory = null /mob/living/simple_mob/hostile/blob/speech_bubble_appearance() return "slime" /mob/living/simple_mob/hostile/blob/update_icons() if(overmind) color = overmind.blob_type.complementary_color else color = null /mob/living/simple_mob/hostile/blob/Destroy() if(overmind) overmind.blob_mobs -= src return ..() /mob/living/simple_mob/hostile/blob/blob_act(obj/structure/blob/B) if(!overmind && B.overmind) overmind = B.overmind update_icon() if(stat != DEAD && health < maxHealth) adjustBruteLoss(-maxHealth*0.0125) adjustFireLoss(-maxHealth*0.0125) /mob/living/simple_mob/hostile/blob/CanPass(atom/movable/mover, turf/target) if(istype(mover, /obj/structure/blob)) // Don't block blobs from expanding onto a tile occupied by a blob mob. return TRUE return ..() /mob/living/simple_mob/hostile/blob/Process_Spacemove() for(var/obj/structure/blob/B in range(1, src)) return TRUE return ..()