//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
//PACMAN variant that can run on the small plasma tanks.
/obj/machinery/power/port_gen/pacman2
name = "Pacman II"
desc = "P.A.C.M.A.N. type II portable generator. Uses liquid phoron as a fuel source."
power_gen = 4500
circuit = /obj/item/circuitboard/pacman2
var/obj/item/tank/phoron/P = null
var/emagged = 0
var/heat = 0
/*
process()
if(P)
if(P.air_contents.phoron <= 0)
P.air_contents.phoron = 0
eject()
else
P.air_contents.phoron -= 0.001
return
*/
HasFuel()
if(P.air_contents.phoron >= 0.1)
return 1
return 0
UseFuel()
P.air_contents.phoron -= 0.01
return
Initialize()
. = ..()
default_apply_parts()
RefreshParts()
var/temp_rating = 0
for(var/obj/item/stock_parts/SP in component_parts)
if(istype(SP, /obj/item/stock_parts/matter_bin))
//max_coins = SP.rating * SP.rating * 1000
else if(istype(SP, /obj/item/stock_parts/micro_laser) || istype(SP, /obj/item/stock_parts/capacitor))
temp_rating += SP.rating
power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
examine(mob/user)
. = ..()
. += span_notice("The generator has [P.air_contents.phoron] units of fuel left, producing [power_gen] per cycle.")
handleInactive()
heat -= 2
if (heat < 0)
heat = 0
else
for(var/mob/M in viewers(1, src))
if (M.client && M.machine == src)
src.updateUsrDialog(M)
proc
overheat()
explosion(get_turf(src), 2, 5, 2, -1)
attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/tank/phoron))
if(P)
to_chat(user, span_red("The generator already has a phoron tank loaded!"))
return
P = O
user.drop_item()
O.loc = src
to_chat(user, span_blue("You add the phoron tank to the generator."))
else if(!active)
if(O.has_tool_quality(TOOL_WRENCH))
anchored = !anchored
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
if(anchored)
to_chat(user, span_blue("You secure the generator to the floor."))
else
to_chat(user, span_blue("You unsecure the generator from the floor."))
SSmachines.makepowernets()
else if(O.has_tool_quality(TOOL_SCREWDRIVER))
open = !open
playsound(src, O.usesound, 50, 1)
if(open)
to_chat(user, span_blue("You open the access panel."))
else
to_chat(user, span_blue("You close the access panel."))
else if(O.has_tool_quality(TOOL_CROWBAR) && !open)
playsound(src, O.usesound, 50, 1)
var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(src.loc)
for(var/obj/item/I in component_parts)
I.loc = src.loc
new_frame.state = 2
new_frame.icon_state = "box_1"
qdel(src)
attack_hand(mob/user as mob)
..()
if (!anchored)
return
interact(user)
attack_ai(mob/user as mob)
interact(user)
attack_paw(mob/user as mob)
interact(user)
proc
interact(mob/user)
if (get_dist(src, user) > 1 )
if (!isAI(user))
user.machine = null
user << browse(null, "window=port_gen")
return
user.machine = src
var/dat = text(span_bold("[name]") + "
")
if (active)
dat += text("Generator: On
")
else
dat += text("Generator: Off
")
if(P)
dat += text("Currently loaded phoron tank: [P.air_contents.phoron]
")
else
dat += text("No phoron tank currently loaded.
")
dat += text("Power output: - [power_gen * power_output] +
")
dat += text("Heat: [heat]
")
dat += "
Close"
user << browse("[dat]", "window=port_gen")
Topic(href, href_list)
if(..())
return
src.add_fingerprint(usr)
if(href_list["action"])
if(href_list["action"] == "enable")
if(!active && HasFuel())
active = 1
icon_state = "portgen1"
src.updateUsrDialog(usr)
if(href_list["action"] == "disable")
if (active)
active = 0
icon_state = "portgen0"
src.updateUsrDialog(usr)
if(href_list["action"] == "lower_power")
if (power_output > 1)
power_output--
src.updateUsrDialog(usr)
if (href_list["action"] == "higher_power")
if (power_output < 4 || emagged)
power_output++
src.updateUsrDialog(usr)
if (href_list["action"] == "close")
usr << browse(null, "window=port_gen")
usr.machine = null
/obj/machinery/power/port_gen/pacman2/emag_act(var/remaining_uses, var/mob/user)
emagged = 1
emp_act(1)
return 1