// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown. /obj/item/proc/attack_self(mob/user) return // No comment /atom/proc/attackby(obj/item/W, mob/user) return /atom/movable/attackby(obj/item/W, mob/user) if(!(W.flags&NOBLUDGEON)) visible_message("[src] has been hit by [user] with [W].") /mob/living/attackby(obj/item/I, mob/user) if(istype(I) && ismob(user)) I.attack(src, user) // Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person. // Click parameters is the params string from byond Click() code, see that documentation. /obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters) return /obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone) if (!istype(M)) // not sure if this is the right thing... return var/messagesource = M if (can_operate(M)) //Checks if mob is lying down on table for surgery if (do_surgery(M,user,src)) return if (istype(M,/mob/living/carbon/brain)) messagesource = M:container if (hitsound) playsound(loc, hitsound, 50, 1, -1) ///////////////////////// user.lastattacked = M M.lastattacker = user user.attack_log += "\[[time_stamp()]\] Attacked [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" M.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" ) //spawn(1800) // this wont work right // M.lastattacker = null ///////////////////////// var/power = force if(HULK in user.mutations) power *= 2 if(!istype(M, /mob/living/carbon/human)) if(istype(M, /mob/living/carbon/slime)) var/mob/living/carbon/slime/slime = M if(prob(25)) user << "\red [src] passes right through [M]!" return if(power > 0) slime.attacked += 10 if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked?? slime.Discipline = 0 if(power >= 3) if(istype(slime, /mob/living/carbon/slime/adult)) if(prob(5 + round(power/2))) if(slime.Victim) if(prob(80) && !slime.client) slime.Discipline++ slime.Victim = null slime.anchored = 0 spawn() if(slime) slime.SStun = 1 sleep(rand(5,20)) if(slime) slime.SStun = 0 spawn(0) if(slime) slime.canmove = 0 step_away(slime, user) if(prob(25 + power)) sleep(2) if(slime && user) step_away(slime, user) slime.canmove = 1 else if(prob(10 + power*2)) if(slime) if(slime.Victim) if(prob(80) && !slime.client) slime.Discipline++ if(slime.Discipline == 1) slime.attacked = 0 spawn() if(slime) slime.SStun = 1 sleep(rand(5,20)) if(slime) slime.SStun = 0 slime.Victim = null slime.anchored = 0 spawn(0) if(slime && user) step_away(slime, user) slime.canmove = 0 if(prob(25 + power*4)) sleep(2) if(slime && user) step_away(slime, user) slime.canmove = 1 var/showname = "." if(user) showname = " by [user]." if(!(user in viewers(M, null))) showname = "." for(var/mob/O in viewers(messagesource, null)) if(attack_verb.len) O.show_message("\red [M] has been [pick(attack_verb)] with [src][showname] ", 1) else O.show_message("\red [M] has been attacked with [src][showname] ", 1) if(!showname && user) if(user.client) user << "\red You attack [M] with [src]. " if(istype(M, /mob/living/carbon/human)) return M:attacked_by(src, user, def_zone) else switch(damtype) if("brute") if(istype(src, /mob/living/carbon/slime)) M.adjustBrainLoss(power) else M.take_organ_damage(power) if (prob(33)) // Added blood for whacking non-humans too var/turf/location = M.loc if (istype(location, /turf/simulated)) location:add_blood_floor(M) if("fire") if (!(COLD_RESISTANCE in M.mutations)) M.take_organ_damage(0, power) M << "Aargh it burns!" M.updatehealth() add_fingerprint(user) return 1