var/datum/controller/vote/vote = new() datum/controller/vote var/initiator = null var/started_time = null var/time_remaining = 0 var/mode = null var/question = null var/list/choices = list() var/list/voted = list() var/list/voting = list() var/list/current_votes = list() New() if(vote != src) if(istype(vote)) del(vote) vote = src proc/process() //called by master_controller if(mode) // No more change mode votes after the game has started. // 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason if(mode == "gamemode" && ticker.current_state >= 2) world << "Voting aborted due to game start." src.reset() return // Calculate how much time is remaining by comparing current time, to time of vote start, // plus vote duration time_remaining = round((started_time + config.vote_period - world.time)/10) if(time_remaining < 0) result() for(var/client/C in voting) if(C) C << browse(null,"window=vote;can_close=0") reset() else for(var/client/C in voting) if(C) C << browse(vote.interface(C),"window=vote;can_close=0") voting.Cut() proc/reset() initiator = null time_remaining = 0 mode = null question = null choices.Cut() voted.Cut() voting.Cut() current_votes.Cut() proc/get_result() //get the highest number of votes var/greatest_votes = 0 var/total_votes = 0 for(var/option in choices) var/votes = choices[option] total_votes += votes if(votes > greatest_votes) greatest_votes = votes //default-vote for everyone who didn't vote if(!config.vote_no_default && choices.len) var/non_voters = (clients.len - total_votes) if(non_voters > 0) if(mode == "restart") choices["Continue Playing"] += non_voters if(choices["Continue Playing"] >= greatest_votes) greatest_votes = choices["Continue Playing"] else if(mode == "gamemode") if(master_mode in choices) choices[master_mode] += non_voters if(choices[master_mode] >= greatest_votes) greatest_votes = choices[master_mode] else if(mode == "crew_transfer") var/factor = 0.5 switch(world.time / (10 * 60)) // minutes if(0 to 60) factor = 0.5 if(61 to 120) factor = 0.8 if(121 to 240) factor = 1 if(241 to 300) factor = 1.2 else factor = 1.4 choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) world << "Crew Transfer Factor: [factor]" greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) //get all options with that many votes and return them in a list . = list() if(greatest_votes) for(var/option in choices) if(choices[option] == greatest_votes) . += option return . proc/announce_result() var/list/winners = get_result() var/text if(winners.len > 0) if(winners.len > 1) text = "Vote Tied Between:\n" for(var/option in winners) text += "\t[option]\n" . = pick(winners) text += "Vote Result: [.]" else text += "Vote Result: Inconclusive - No Votes!" log_vote(text) world << "[text]" return . proc/result() . = announce_result() var/restart = 0 if(.) switch(mode) if("restart") if(. == "Restart Round") restart = 1 if("gamemode") if(master_mode != .) world.save_mode(.) if(ticker && ticker.mode) restart = 1 else master_mode = . if(!going) going = 1 world << "The round will start soon." if("crew_transfer") if(. == "Initiate Crew Transfer") init_shift_change(null, 1) if(restart) world << "World restarting due to vote..." feedback_set_details("end_error","restart vote") if(blackbox) blackbox.save_all_data_to_sql() sleep(50) log_game("Rebooting due to restart vote") world.Reboot() return . proc/submit_vote(var/ckey, var/vote) if(mode) if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) return 0 if(current_votes[ckey]) choices[choices[current_votes[ckey]]]-- if(vote && 1<=vote && vote<=choices.len) voted += usr.ckey choices[choices[vote]]++ //check this current_votes[ckey] = vote return vote return 0 proc/initiate_vote(var/vote_type, var/initiator_key) if(!mode) if(started_time != null && !check_rights(R_ADMIN)) var/next_allowed_time = (started_time + config.vote_delay) if(next_allowed_time > world.time) return 0 reset() switch(vote_type) if("restart") choices.Add("Restart Round","Continue Playing") if("gamemode") if(ticker.current_state >= 2) return 0 choices.Add(config.votable_modes) if("crew_transfer") if(ticker.current_state <= 2) return 0 question = "End the shift?" choices.Add("Initiate Crew Transfer", "Continue The Round") if("custom") question = html_encode(input(usr,"What is the vote for?") as text|null) if(!question) return 0 for(var/i=1,i<=10,i++) var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null)) if(!option || mode || !usr.client) break choices.Add(option) else return 0 mode = vote_type initiator = initiator_key started_time = world.time var/text = "[capitalize(mode)] vote started by [initiator]." if(mode == "custom") text += "\n[question]" log_vote(text) world << "[text]\nType vote to place your votes.\nYou have [config.vote_period/10] seconds to vote." switch(vote_type) if("crew_transfer") world << sound('sound/voice/Serithi/Shuttlehere.ogg') if("gamemode") world << sound('sound/voice/Serithi/pretenddemoc.ogg') if("custom") world << sound('sound/voice/Serithi/weneedvote.ogg') if(mode == "gamemode" && going) going = 0 world << "Round start has been delayed." time_remaining = round(config.vote_period/10) return 1 return 0 proc/interface(var/client/C) if(!C) return var/admin = 0 var/trialmin = 0 if(C.holder) admin = 1 if(C.holder.rights & R_ADMIN) trialmin = 1 voting |= C . = "