/obj/item/device/assembly/igniter name = "igniter" desc = "A small electronic device able to ignite combustable substances." icon_state = "igniter" origin_tech = list(TECH_MAGNET = 1) matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10) secured = 1 wires = WIRE_RECEIVE activate() if(!..()) return 0//Cooldown check if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade)) var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc grenade.prime() else var/turf/location = get_turf(loc) if(location) location.hotspot_expose(1000,1000) if (istype(src.loc,/obj/item/device/assembly_holder)) if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/)) var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc if (tank && tank.modded) tank.explode() var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() return 1 attack_self(mob/user as mob) activate() add_fingerprint(user) return