/**********************Mineral stacking unit console**************************/
/obj/machinery/mineral/stacking_unit_console
name = "stacking machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = 1
anchored = 1
var/obj/machinery/mineral/stacking_machine/machine = null
var/machinedir = SOUTHEAST
/obj/machinery/mineral/stacking_unit_console/New()
..()
spawn(7)
src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if (machine)
machine.console = src
else
qdel(src)
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/mineral/stacking_unit_console/interact(mob/user)
user.set_machine(src)
var/dat
dat += text("
Stacking unit console
")
for(var/stacktype in machine.stack_storage)
if(machine.stack_storage[stacktype] > 0)
dat += "| [capitalize(stacktype)]: | [machine.stack_storage[stacktype]] | \[release\] |
"
dat += "
"
dat += text("
Stacking: [machine.stack_amt] \[change\]
")
user << browse("[dat]", "window=console_stacking_machine")
onclose(user, "console_stacking_machine")
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
if(..())
return 1
if(href_list["change_stack"])
var/choice = input("What would you like to set the stack amount to?") as null|anything in list(1,5,10,20,50)
if(!choice) return
machine.stack_amt = choice
if(href_list["release_stack"])
if(machine.stack_storage[href_list["release_stack"]] > 0)
var/stacktype = machine.stack_paths[href_list["release_stack"]]
var/obj/item/stack/material/S = new stacktype (get_turf(machine.output))
S.amount = machine.stack_storage[href_list["release_stack"]]
machine.stack_storage[href_list["release_stack"]] = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/**********************Mineral stacking unit**************************/
/obj/machinery/mineral/stacking_machine
name = "stacking machine"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "stacker"
density = 1
anchored = 1.0
var/obj/machinery/mineral/stacking_unit_console/console
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
var/list/stack_storage[0]
var/list/stack_paths[0]
var/stack_amt = 50; // Amount to stack before releassing
/obj/machinery/mineral/stacking_machine/New()
..()
for(var/stacktype in typesof(/obj/item/stack/material)-/obj/item/stack/material)
var/obj/item/stack/S = new stacktype(src)
stack_storage[S.name] = 0
stack_paths[S.name] = stacktype
qdel(S)
stack_storage["glass"] = 0
stack_paths["glass"] = /obj/item/stack/material/glass
stack_storage[DEFAULT_WALL_MATERIAL] = 0
stack_paths[DEFAULT_WALL_MATERIAL] = /obj/item/stack/material/steel
stack_storage["plasteel"] = 0
stack_paths["plasteel"] = /obj/item/stack/material/plasteel
spawn( 5 )
for (var/dir in cardinal)
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(src.input) break
for (var/dir in cardinal)
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(src.output) break
return
return
/obj/machinery/mineral/stacking_machine/process()
if (src.output && src.input)
var/turf/T = get_turf(input)
for(var/obj/item/O in T.contents)
if(!O) return
if(istype(O,/obj/item/stack))
if(!isnull(stack_storage[O.name]))
stack_storage[O.name]++
O.loc = null
else
O.loc = output.loc
else
O.loc = output.loc
//Output amounts that are past stack_amt.
for(var/sheet in stack_storage)
if(stack_storage[sheet] >= stack_amt)
var/stacktype = stack_paths[sheet]
var/obj/item/stack/material/S = new stacktype (get_turf(output))
S.amount = stack_amt
stack_storage[sheet] -= stack_amt
console.updateUsrDialog()
return