/obj/structure/catwalk name = "catwalk" desc = "Cats really don't like these things." icon = 'icons/turf/catwalks.dmi' icon_state = "catwalk" plane = DECAL_PLANE layer = ABOVE_UTILITY density = 0 anchored = 1.0 var/hatch_open = FALSE var/plating_color = null var/obj/item/stack/tile/plated_tile = null var/static/plating_colors = list( /obj/item/stack/tile/floor = "#858a8f", /obj/item/stack/tile/floor/dark = "#4f4f4f", /obj/item/stack/tile/floor/white = "#e8e8e8") var/health = 100 var/maxhealth = 100 /obj/structure/catwalk/Initialize() . = ..() for(var/obj/structure/catwalk/C in get_turf(src)) if(C != src) qdel(C) update_connections(1) update_icon() /obj/structure/catwalk/Destroy() redraw_nearby_catwalks() update_falling() return ..() /obj/structure/catwalk/proc/update_falling() spawn(1) //We get called in Destroy() and things. We might not be gone yet, so let's just put this off. if(istype(loc, /turf/simulated/open)) var/turf/simulated/open/O = loc O.update() //Will cause anything on the open turf to fall if it should /obj/structure/catwalk/proc/redraw_nearby_catwalks() for(var/direction in alldirs) var/obj/structure/catwalk/L = locate() in get_step(src, direction) if(L) L.update_connections() L.update_icon() //so siding get updated properly /obj/structure/catwalk/update_icon() update_connections() cut_overlays() icon_state = "" var/image/I if(!hatch_open) for(var/i = 1 to 4) I = image(icon, "catwalk[connections[i]]", dir = 1<<(i-1)) add_overlay(I) if(plating_color) I = image(icon, "plated") I.color = plating_color add_overlay(I) /obj/structure/catwalk/ex_act(severity) switch(severity) if(1) new /obj/item/stack/rods(src.loc) qdel(src) if(2) new /obj/item/stack/rods(src.loc) qdel(src) /obj/structure/catwalk/attack_robot(var/mob/user) if(Adjacent(user)) attack_hand(user) /obj/structure/catwalk/proc/deconstruct(mob/user) playsound(src, 'sound/items/Welder.ogg', 100, 1) to_chat(user, "Slicing \the [src] joints ...") new /obj/item/stack/rods(src.loc) new /obj/item/stack/rods(src.loc) //Lattice would delete itself, but let's save ourselves a new obj if(isspace(loc) || isopenspace(loc)) new /obj/structure/lattice/(src.loc) if(plated_tile) new plated_tile(src.loc) qdel(src) /obj/structure/catwalk/attackby(obj/item/C as obj, mob/user as mob) if(istype(C, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = C if(WT.isOn() && WT.remove_fuel(0, user)) deconstruct(user) return if(C.is_crowbar() && plated_tile) hatch_open = !hatch_open if(hatch_open) playsound(src, 'sound/items/Crowbar.ogg', 100, 2) to_chat(user, "You pry open \the [src]'s maintenance hatch.") update_falling() else playsound(src, 'sound/items/Deconstruct.ogg', 100, 2) to_chat(user, "You shut \the [src]'s maintenance hatch.") update_icon() return if(istype(C, /obj/item/stack/tile/floor) && !plated_tile) var/obj/item/stack/tile/floor/ST = C to_chat(user, "Placing tile...") if (!do_after(user, 10)) return if(!ST.use(1)) return to_chat(user, "You plate \the [src]") name = "plated catwalk" plated_tile = C.type src.add_fingerprint(user) for(var/tiletype in plating_colors) if(istype(ST, tiletype)) plating_color = plating_colors[tiletype] update_icon() /obj/structure/catwalk/refresh_neighbors() return /obj/structure/catwalk/take_damage(amount) health -= amount if(health <= 0) visible_message("\The [src] breaks down!") playsound(src, 'sound/effects/grillehit.ogg', 50, 1) new /obj/item/stack/rods(get_turf(src)) Destroy() /obj/structure/catwalk/Crossed() . = ..() if(isliving(usr) && !usr.is_incorporeal()) playsound(src, pick('sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg'), 25, 1) /obj/effect/catwalk_plated name = "plated catwalk spawner" icon = 'icons/turf/catwalks.dmi' icon_state = "catwalk_plated" density = 1 anchored = 1.0 var/activated = FALSE plane = DECAL_PLANE layer = ABOVE_UTILITY var/tile = /obj/item/stack/tile/floor var/platecolor = "#858a8f" /obj/effect/catwalk_plated/Initialize(mapload) . = ..() activate() /obj/effect/catwalk_plated/CanPass() return 0 /obj/effect/catwalk_plated/attack_hand() attack_generic() /obj/effect/catwalk_plated/attack_ghost() attack_generic() /obj/effect/catwalk_plated/attack_generic() activate() /obj/effect/catwalk_plated/proc/activate() if(activated) return if(locate(/obj/structure/catwalk) in loc) warning("Frame Spawner: A catwalk already exists at [loc.x]-[loc.y]-[loc.z]") else var/obj/structure/catwalk/C = new /obj/structure/catwalk(loc) C.plated_tile = tile C.plating_color = platecolor C.name = "plated catwalk" C.update_icon() activated = 1 /* We don't have wallframes - yet for(var/turf/T in orange(src, 1)) for(var/obj/effect/wallframe_spawn/other in T) if(!other.activated) other.activate() */ qdel(src) /obj/effect/catwalk_plated/dark icon_state = "catwalk_plateddark" tile = /obj/item/stack/tile/floor/dark platecolor = "#4f4f4f" /obj/effect/catwalk_plated/white icon_state = "catwalk_platedwhite" tile = /obj/item/stack/tile/floor/white platecolor = "#e8e8e8"