/obj/machinery/cell_charger name = "heavy-duty cell charger" desc = "A much more powerful version of the standard recharger that is specially designed for charging power cells." icon = 'icons/obj/power.dmi' icon_state = "ccharger0" anchored = 1 use_power = USE_POWER_IDLE idle_power_usage = 5 active_power_usage = 60000 //60 kW. (this the power drawn when charging) var/efficiency = 60000 //will provide the modified power rate when upgraded power_channel = EQUIP var/obj/item/cell/charging = null var/chargelevel = -1 circuit = /obj/item/circuitboard/cell_charger /obj/machinery/cell_charger/Initialize(mapload) . = ..() default_apply_parts() add_overlay("ccharger1") /obj/machinery/cell_charger/update_icon() if(!anchored) cut_overlays() icon_state = "ccharger2" if(charging && !(stat & (BROKEN|NOPOWER))) var/newlevel = round(charging.percent() * 4.0 / 99) //to_world("nl: [newlevel]") cut_overlays() add_overlay("ccharger-o[newlevel]") chargelevel = newlevel add_overlay(image(charging.icon, charging.icon_state)) add_overlay("ccharger-[charging.connector_type]-on") else if(anchored) cut_overlays() icon_state = "ccharger0" add_overlay("ccharger1") /obj/machinery/cell_charger/examine(mob/user) . = ..() if(get_dist(user, src) <= 5) . += "[charging ? "[charging]" : "Nothing"] is in [src]." if(charging) . += "Current charge: [charging.charge] / [charging.maxcharge]" /obj/machinery/cell_charger/attackby(obj/item/W, mob/user) if(stat & BROKEN) return if(istype(W, /obj/item/cell) && anchored) if(istype(W, /obj/item/cell/device)) to_chat(user, span_warning("\The [src] isn't fitted for that type of cell.")) return if(charging) to_chat(user, span_warning("There is already [charging] in [src].")) return else var/area/a = loc.loc // Gets our locations location, like a dream within a dream if(!isarea(a)) return if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power! to_chat(user, span_warning("\The [src] blinks red as you try to insert [W]!")) return user.drop_item() W.loc = src charging = W user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].") chargelevel = -1 update_icon() else if(W.has_tool_quality(TOOL_WRENCH)) if(charging) to_chat(user, span_warning("Remove [charging] first!")) return anchored = !anchored to_chat(user, "You [anchored ? "attach" : "detach"] [src] [anchored ? "to" : "from"] the ground") playsound(src, W.usesound, 75, 1) update_icon() else if(default_deconstruction_screwdriver(user, W)) return else if(default_deconstruction_crowbar(user, W)) return else if(default_part_replacement(user, W)) return /obj/machinery/cell_charger/attack_hand(mob/user) add_fingerprint(user) if(charging) user.put_in_hands(charging) charging.update_icon() user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].") charging = null chargelevel = -1 update_icon() /obj/machinery/cell_charger/attack_ai(mob/user) if(isrobot(user) && Adjacent(user)) // Borgs can remove the cell if they are near enough if(charging) user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].") charging.loc = src.loc charging.update_icon() charging = null update_icon() /obj/machinery/cell_charger/emp_act(severity) if(stat & (BROKEN|NOPOWER)) return if(charging) charging.emp_act(severity) ..(severity) /obj/machinery/cell_charger/process() //to_world("ccpt [charging] [stat]") if((stat & (BROKEN|NOPOWER)) || !anchored) update_use_power(USE_POWER_OFF) return if(charging && !charging.fully_charged()) var/newlevel = round(charging.percent() * 4.0 / 99) charging.give(efficiency*CELLRATE) update_use_power(USE_POWER_ACTIVE) if(chargelevel != newlevel) update_icon() else update_use_power(USE_POWER_IDLE) /obj/machinery/cell_charger/RefreshParts() var/E = 0 for(var/obj/item/stock_parts/capacitor/C in component_parts) E += C.rating efficiency = active_power_usage * (1+ (E - 1)*0.5)