var/list/name_to_material /proc/populate_material_list() name_to_material = list() for(var/type in typesof(/material) - /material) var/material/new_mineral = new type if(!new_mineral.name) continue name_to_material[lowertext(new_mineral.name)] = new_mineral return 1 /* Valid sprite masks: stone metal solid cult */ /material var/name // Tag for use in overlay generation/list population . var/display_name var/icon_base = "metal" var/icon_colour var/icon_reinf = "reinf_metal" var/stack_type var/unmeltable var/cut_delay = 0 var/radioactivity var/ignition_point var/melting_point = 1800 // K, walls will take damage if they're next to a fire hotter than this var/integrity = 150 // Damage before wall falls apart, essentially. var/hardness = 60 // Used to determine if a hulk can punch through this wall. var/rotting_touch_message = "crumbles under your touch" var/opacity = 1 var/explosion_resistance = 5 /material/New() ..() if(!display_name) display_name = name /material/placeholder name = "placeholder" /material/proc/place_dismantled_girder(var/turf/target, var/material/reinf_material) var/obj/structure/girder/G = new(target) if(reinf_material) G.reinf_material = reinf_material G.reinforce_girder() /material/proc/place_dismantled_product(var/turf/target,var/is_devastated) for(var/x=1;x<(is_devastated?2:3);x++) place_sheet(target) /material/proc/place_sheet(var/turf/target) if(stack_type) new stack_type(target) /material/uranium name = "uranium" stack_type = /obj/item/stack/sheet/mineral/uranium radioactivity = 12 icon_base = "stone" icon_reinf = "reinf_stone" icon_colour = "#007A00" /material/diamond name = "diamond" stack_type = /obj/item/stack/sheet/mineral/diamond unmeltable = 1 cut_delay = 60 icon_colour = "#00FFE1" opacity = 0.4 /material/gold name = "gold" stack_type = /obj/item/stack/sheet/mineral/gold icon_colour = "#EDD12F" /material/silver name = "silver" stack_type = /obj/item/stack/sheet/mineral/silver icon_colour = "#D1E6E3" /material/phoron name = "phoron" stack_type = /obj/item/stack/sheet/mineral/phoron ignition_point = 300 icon_base = "stone" icon_colour = "#FC2BC5" /material/sandstone name = "sandstone" stack_type = /obj/item/stack/sheet/mineral/sandstone icon_base = "stone" icon_reinf = "reinf_stone" icon_colour = "#D9C179" /material/steel name = DEFAULT_WALL_MATERIAL stack_type = /obj/item/stack/sheet/metal icon_base = "solid" icon_reinf = "reinf_over" icon_colour = "#666666" /material/plasteel name = "plasteel" stack_type = /obj/item/stack/sheet/plasteel integrity = 800 melting_point = 6000 icon_base = "solid" icon_reinf = "reinf_over" icon_colour = "#777777" explosion_resistance = 25 /material/glass name = "glass" stack_type = /obj/item/stack/sheet/glass icon_colour = "#00E1FF" opacity = 0.3 /material/plastic name = "plastic" stack_type = /obj/item/stack/sheet/mineral/plastic icon_base = "solid" icon_reinf = "reinf_over" icon_colour = "#CCCCCC" /material/osmium name = "osmium" stack_type = /obj/item/stack/sheet/mineral/osmium icon_colour = "#9999FF" /material/tritium name = "tritium" stack_type = /obj/item/stack/sheet/mineral/tritium icon_colour = "#777777" /material/mhydrogen name = "mhydrogen" stack_type = /obj/item/stack/sheet/mineral/mhydrogen icon_colour = "#E6C5DE" /material/platinum name = "platinum" stack_type = /obj/item/stack/sheet/mineral/platinum icon_colour = "#9999FF" /material/iron name = "iron" stack_type = /obj/item/stack/sheet/mineral/iron icon_colour = "#5C5454" /material/cult name = "cult" display_name = "disturbing stone" icon_base = "cult" icon_colour = "#402821" icon_reinf = "reinf_cult" /material/cult/place_dismantled_girder(var/turf/target) new /obj/structure/girder/cult(target) /material/cult/place_dismantled_product(var/turf/target) new /obj/effect/decal/cleanable/blood(target) /material/cult/reinf name = "cult2" display_name = "human remains" /material/cult/reinf/place_dismantled_product(var/turf/target) new /obj/effect/decal/remains/human(target)