// These are modifiers used for various spooky areas that are meant to be SCARY and THREATENING. // Outside of extreme circumstances, these should not be used. // For the primary effect, if someone is not in one of the below 'redspace_areas' Then they can not have the modifier // applied to them. This acts as a failsafe from it from accidentally being used outside of events. // If you DO want to use this for an event, make the event area a child of /redgate or add it to the below areas list. // These have some extremely spooky effects and players should know about it beforehand. // REDSPACE AREAS // This list needs expansion... Currently, we have very few proper redspace areas. // Tossing /area/redgate in here as well. Entering one of these areas (unless coded to do such) doesn't apply // the modifier, but if you're in one of these areas, you'll keep the modifier until you leave. var/static/list/redspace_areas = list ( /area/redspace_abduction, /area/redgate ) /datum/modifier/redspace_drain name = "redspace warp" desc = "Your body is being slowly sapped of it's lifeforce, being used to fuel this hellish nightmare of a place." on_created_text = span_cult("You feel your body slowly being drained and warped") on_expired_text = span_notice("Your body feels more normal.") stacks = MODIFIER_STACK_EXTEND //mob_overlay_state = "redspace_aura" //Let's be secretive~ var/mob/living/carbon/human/unfortunate_soul //The human target of our modifier. /datum/modifier/redspace_drain/can_apply(mob/living/L, suppress_output = TRUE) if(ishuman(L) && !L.isSynthetic() && L.lastarea && is_type_in_list(L.lastarea, redspace_areas)) return TRUE return FALSE /datum/modifier/redspace_drain/on_applied() unfortunate_soul = holder to_chat(unfortunate_soul, span_cult("You feel as if your lifeforce is slowly being rended from your body.")) return /datum/modifier/redspace_drain/on_expire() if(QDELETED(holder)) unfortunate_soul = null return //Don't do anything if we got QDEL'd, such as if we were gibbed if(unfortunate_soul.stat == DEAD) //Only care if we're dead. handle_corpse() var/obj/effect/landmark/drop_point drop_point = pick(GLOB.latejoin) //Can be changed to whatever exit list you want. By default, uses GLOB.latejoin if(drop_point) unfortunate_soul.forceMove(get_turf(drop_point)) unfortunate_soul.maxHealth = max(50, unfortunate_soul.maxHealth) //If they died, send them back with 50 maxHealth or their current maxHealth. Whatever's higher. We're evil, but not mean. else message_admins("Redspace Drain expired, but no drop point was found, leaving [unfortunate_soul] in limbo. This is a bug. Please report it with this info: redspace_drain/on_expire") unfortunate_soul = null /datum/modifier/redspace_drain/proc/handle_corpse() return //Specialty stuff to do to a corpse other than teleport them. /datum/modifier/redspace_drain/check_if_valid() //We don't call parent. This doesn't wear off without set conditions. if(holder.stat == DEAD) expire(silent = TRUE) else if(holder.lastarea && !is_type_in_list(holder.lastarea, redspace_areas)) expire(silent = TRUE) /datum/modifier/redspace_drain/tick() if(isbelly(holder.loc)) //If you're eaten, let's hold off on doing anything spooky. return //The dangerous health effects. unfortunate_soul.nutrition = max(0, unfortunate_soul.nutrition - 5) //Your nutrition is being sapped faster than usual. if(unfortunate_soul.life_tick % 100 == 0)// Once every 100 ticks, we mutate some organs. choose_organs() become_drippy() to_chat(unfortunate_soul, span_cult("You feel as if your organs are crawling around within your body.")) if(unfortunate_soul.life_tick % 5 == 0) //Once every 5 ticks, we chip away at them. unfortunate_soul.drip(1) //Blood trail. unfortunate_soul.take_overall_damage(1) //Small bit of damage if(unfortunate_soul.bloodstr.get_reagent_amount(REAGENT_ID_NUMBENZYME) < 2) //We lose all feeling in our body. We can't tell how injured we are. unfortunate_soul.bloodstr.add_reagent(REAGENT_ID_NUMBENZYME,1) if(unfortunate_soul.life_tick % 20 == 0) //Once every 20 ticks, we permanetly cripple them. unfortunate_soul.maxHealth = max(10, unfortunate_soul.maxHealth - 1) //Max health is reduced by 1, but never below 10. This is PERMANENT for the rest of the round or until resleeving. //The mental effects. unfortunate_soul.fear = min(100, unfortunate_soul.fear + 2) //Fear is increased by 1, but never above 100. You're in a scary place. if(unfortunate_soul.life_tick % 20 == 0) var/obj/item/organ/O = pick(unfortunate_soul.internal_organs) if(!O) //If you don't have any internal organs, you know what? No spooky messages for you, freak. var/spooky_message = pick("Join us...", "Stay with us...", "Stay forever...", "Don't leave us...", \ "Don't go...", "We can be as one...", "Become one with us...", \ "You can feel your [O] squirming inside of you, trying to get out...", "Your [O] is trying to escape...", \ "Your [O] itches.", "Your [O] is crawling around inside of you.") to_chat(unfortunate_soul, span_cult(spooky_message)) unfortunate_soul.make_dizzy(5) unfortunate_soul.stuttering = min(100, unfortunate_soul.stuttering + 10) //Stuttering is increased by 1, but never above 100. You're in a scary place. return /datum/modifier/redspace_drain/proc/choose_organs() var/organs_to_replace = rand(2,3) for(var/i = 0 to organs_to_replace) var/organ_choice = pick("eyes", "heart", "lungs", "liver", "kidneys", "appendix", "voicebox", "spleen", "stomach", "intestine") switch(organ_choice) if("eyes") var/obj/item/organ/internal/eyes/E = unfortunate_soul.internal_organs_by_name[O_EYES] if(E) replace_eyes(E) if("heart") var/obj/item/organ/internal/heart/H = unfortunate_soul.internal_organs_by_name[O_HEART] if(H) replace_heart(H) if("lungs") var/obj/item/organ/internal/lungs/L = unfortunate_soul.internal_organs_by_name[O_LUNGS] if(L) replace_lungs(L) if("liver") var/obj/item/organ/internal/liver/L = unfortunate_soul.internal_organs_by_name[O_LIVER] if(L) replace_liver(L) if("kidneys") var/obj/item/organ/internal/kidneys/K = unfortunate_soul.internal_organs_by_name[O_KIDNEYS] if(K) replace_kidneys(K) if("appendix") var/obj/item/organ/internal/appendix/A = unfortunate_soul.internal_organs_by_name[O_APPENDIX] if(A) replace_appendix(A) if("voicebox") var/obj/item/organ/internal/voicebox/V = unfortunate_soul.internal_organs_by_name[O_VOICE] if(V) replace_voicebox(V) if("spleen") var/obj/item/organ/internal/spleen/S = unfortunate_soul.internal_organs_by_name[O_SPLEEN] if(S) replace_spleen(S) if("stomach") var/obj/item/organ/internal/stomach/S = unfortunate_soul.internal_organs_by_name[O_STOMACH] if(S) replace_stomach(S) if("intestine") var/obj/item/organ/internal/intestine/E = unfortunate_soul.internal_organs_by_name[O_INTESTINE] if(E) replace_intestine(E) /datum/modifier/redspace_drain/proc/replace_eyes(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/eyes/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/eyes/new_organ = new /obj/item/organ/internal/eyes/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_heart(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/heart/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/heart/new_organ = new /obj/item/organ/internal/heart/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_lungs(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/lungs/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/lungs/new_organ = new /obj/item/organ/internal/lungs/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_liver(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/liver/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/liver/new_organ = new /obj/item/organ/internal/liver/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_kidneys(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/kidneys/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/kidneys/new_organ = new /obj/item/organ/internal/kidneys/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_appendix(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/appendix/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/appendix/new_organ = new /obj/item/organ/internal/appendix/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_voicebox(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/voicebox/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/voicebox/new_organ = new /obj/item/organ/internal/voicebox/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_spleen(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/spleen/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/spleen/new_organ = new /obj/item/organ/internal/spleen/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_stomach(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/stomach/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/stomach/new_organ = new /obj/item/organ/internal/stomach/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /datum/modifier/redspace_drain/proc/replace_intestine(obj/item/organ/internal/O) if(istype(O, /obj/item/organ/internal/intestine/horror)) return var/organ_spot = O.parent_organ var/obj/item/organ/internal/intestine/new_organ = new /obj/item/organ/internal/intestine/horror() O.removed(unfortunate_soul) qdel(O) new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot)) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") new_organ.name = "[random_name] [initial(new_organ.name)]" /* /datum/modifier/redspace_drain/proc/replace_organ() //Old version of doing this WITHOUT the custom organs. Preserved as an alternative version / reference var/obj/item/organ/O = pick(unfortunate_soul.internal_organs) if(O) var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey") O.name = "[random_name] [initial(O.name)]" O.desc = "A twisted, warped version of a [initial(O.name)] covered in thick, red, pulsating tendrils." O.take_damage(3) O.color = "#760b0b" O.add_autopsy_data("ANOMALOUS FLESH GROWTH", 3) O.decays = FALSE O.meat_type = /obj/item/reagent_containers/food/snacks/meat/worm //It turns into 'weird meat' with the desc of 'A chunk of pulsating meat' O.can_reject = FALSE */ /datum/modifier/redspace_drain/proc/become_drippy() if(!(unfortunate_soul.species.flags & NO_DNA)) //Doing it as such in case drippy is ever made NOT a trait gene. var/datum/gene/trait/drippy_trait = get_gene_from_trait(/datum/trait/neutral/drippy) unfortunate_soul.dna.SetSEState(drippy_trait.block, TRUE) domutcheck(unfortunate_soul, null, GENE_ALWAYS_ACTIVATE) unfortunate_soul.UpdateAppearance() /datum/modifier/redsight name = "redsight" desc = "You can see into the unknown." client_color = "#ce6161" on_created_text = span_alien("You feel as though you can see the horrors of reality!") on_expired_text = span_notice("Your sight returns to what it once was.") stacks = MODIFIER_STACK_EXTEND /datum/modifier/redsight/on_applied() holder.see_invisible = 60 holder.see_invisible_default = 60 holder.vis_enabled += VIS_GHOSTS holder.recalculate_vis() /datum/modifier/redsight/on_expire() holder.see_invisible_default = initial(holder.see_invisible_default) holder.see_invisible = holder.see_invisible_default holder.vis_enabled -= VIS_GHOSTS holder.recalculate_vis() /datum/modifier/redsight/can_apply(var/mob/living/L) if(L.stat) to_chat(L, span_warning("You can't be unconscious or dead to see the unknown.")) return FALSE var/obj/item/organ/internal/eyes/E = L.internal_organs_by_name[O_EYES] if(E && istype(E, /obj/item/organ/internal/eyes/horror)) return ..() return FALSE /datum/modifier/redsight/check_if_valid() //We don't call parent. This doesn't wear off without set conditions. //Dead? if(holder.stat == DEAD) expire(silent = TRUE) //We got eyes and they're special eyes? var/obj/item/organ/internal/eyes/E = holder.internal_organs_by_name[O_EYES] if(!E) expire(silent = TRUE) else if(!istype(E, /obj/item/organ/internal/eyes/horror)) expire(silent = TRUE) /datum/modifier/redsight/tick() ..()