/obj/effect/spawner/lootdrop icon = 'icons/mob/screen1.dmi' icon_state = "x2" var/lootcount = 1 //how many items will be spawned var/lootdoubles = 0 //if the same item can be spawned twice var/loot = "" //a list of possible items to spawn- a string of paths /obj/effect/spawner/lootdrop/Initialize() ..() var/list/things = params2list(loot) if(things && things.len) for(var/i = lootcount, i > 0, i--) if(!things.len) return var/loot_spawn = pick(things) var/loot_path = text2path(loot_spawn) if(!loot_path || !lootdoubles) things.Remove(loot_spawn) continue new loot_path(get_turf(src)) return INITIALIZE_HINT_QDEL