//////CHOMP PLANTS////// /datum/seed/soybean/sapbean name = PLANT_SAPBEAN seed_name = PLANT_SAPBEAN display_name = PLANT_SAPBEAN + "s" chems = list() /datum/seed/soybean/sapbean/orange name = PLANT_ORANGESAPBEAN seed_name = "orange sapbean" display_name = "orange sapbean" mutants = list(PLANT_PURPLESAPBEAN,PLANT_BLUESAPBEAN,PLANT_BLACKSAPBEAN) chems = list(REAGENT_ID_ORANGESAP = list(0,10)) /datum/seed/soybean/sapbean/purple name = PLANT_PURPLESAPBEAN seed_name = "purple sapbean" display_name = "purple sapbean" mutants = list(PLANT_ORANGESAPBEAN,PLANT_BLUESAPBEAN,PLANT_BLACKSAPBEAN) chems = list(REAGENT_PURPLESAP = list(0,10)) /datum/seed/soybean/sapbean/blue name = PLANT_BLUESAPBEAN seed_name = "blue sapbean" display_name = "blue sapbean" mutants = list(PLANT_ORANGESAPBEAN,PLANT_PURPLESAPBEAN,PLANT_BLACKSAPBEAN) chems = list(REAGENT_ID_BLUESAP = list(0,10)) /datum/seed/soybean/sapbean/black //A bean with all the power but in so little quanitity name = PLANT_BLACKSAPBEAN seed_name = "black sapbean" display_name = "black sapbean" chems = list(REAGENT_ID_BLUESAP = list(1,2),REAGENT_ID_ORANGESAP = list(1,2),REAGENT_PURPLESAP = list(1,2)) /datum/seed/soybean/sapbean/orange/New() ..() set_trait(TRAIT_PRODUCT_COLOUR,"#FF8700") set_trait(TRAIT_PLANT_COLOUR,"#FF8700") /datum/seed/soybean/sapbean/purple/New() ..() set_trait(TRAIT_PRODUCT_COLOUR,"#FF00FF") set_trait(TRAIT_PLANT_COLOUR,"#FF00FF") /datum/seed/soybean/sapbean/blue/New() ..() set_trait(TRAIT_PRODUCT_COLOUR,"#0000FF") set_trait(TRAIT_PLANT_COLOUR,"#0000FF") /datum/seed/soybean/sapbean/black/New() //the only real positive is that its 1 plant to care for rather than 3 ..() set_trait(TRAIT_PRODUCT_ICON,"treefruit") set_trait(TRAIT_PRODUCT_COLOUR,"#333333") set_trait(TRAIT_PLANT_COLOUR,"#333333") set_trait(TRAIT_PRODUCTION,3) set_trait(TRAIT_MATURATION,8) set_trait(TRAIT_POTENCY,10) set_trait(TRAIT_YIELD,2) //Commenting out because self_harvesting can be troublesome. // /datum/seed/apple/falling // name = "fallingapple" // mutants = list("poisonapple") // can_self_harvest = 1 // chems = list(REAGENT_ID_NUTRIMENT = list(1,5),REAGENT_ID_APPLEJUICE = list(5,10),REAGENT_ID_CYANIDE = list(1,3)) /datum/seed/wheat/meatwheat name = PLANT_MEATWHEAT seed_name = PLANT_MEATWHEAT display_name = "meatwheat stalks" mutants = null chems = list(REAGENT_ID_NUTRIMENT = list(1,25), REAGENT_ID_PROTEIN = list(4,10)) /datum/seed/wheat/meatwheat/New() ..() set_trait(TRAIT_PRODUCT_COLOUR,"#440000") /datum/seed/potato/voltato name = PLANT_VOLTATO seed_name = PLANT_VOLTATO display_name = REAGENT_ID_NUTRIMENT + "s" chems = list(REAGENT_ID_NUTRIMENT = list(1,10), REAGENT_ID_SHOCKCHEM = list(0,10)) mutants = null /datum/seed/potato/voltato/New() ..() set_trait(TRAIT_PRODUCT_COLOUR,"#E4EC2F") set_trait(TRAIT_POTENCY,30) set_trait(TRAIT_MATURATION,12) set_trait(TRAIT_PRODUCTION,3) set_trait(TRAIT_YIELD,3) /datum/seed/flower/sunflower/solarflower name = PLANT_SOLARFLOWER seed_name = PLANT_SOLARFLOWER display_name = PLANT_SOLARFLOWER + "s" mutants = null /datum/seed/flower/sunflower/solarflower/New() ..() set_trait(TRAIT_PRODUCT_COLOUR,"#4466b3") set_trait(TRAIT_BIOLUM,1) set_trait(TRAIT_BIOLUM_COLOUR,"#4e74cc") set_trait(TRAIT_POTENCY,25) set_trait(TRAIT_MATURATION,10) set_trait(TRAIT_YIELD,1) set_trait(TRAIT_SPREAD,1) /datum/seed/flower/lavender/milkdew name = PLANT_MILKDEW seed_name = "milk dew" display_name = "milk dew" chems = list(REAGENT_ID_NUTRIMENT = list(1,10), REAGENT_ID_MILK = list(4,5)) mutants = list("sweetbreeze") /datum/seed/flower/lavender/milkdew/New() ..() set_trait(TRAIT_PRODUCT_COLOUR,"#DFDFDF") set_trait(TRAIT_POTENCY,5) set_trait(TRAIT_YIELD,3) /datum/seed/flower/lavender/sweetbreeze name = "sweetbreeze" seed_name = "sweet breeze" display_name = "sweet breeze" chems = list(REAGENT_ID_NUTRIMENT = list(1,10), REAGENT_ID_SERAZINE = list(1,10)) mutants = null /datum/seed/flower/lavender/sweetbreeze/New() ..() set_trait(TRAIT_PRODUCT_COLOUR,"#df9898") set_trait(TRAIT_POTENCY,10) set_trait(TRAIT_MATURATION,20) set_trait(TRAIT_PRODUCTION,7) set_trait(TRAIT_YIELD,3) /datum/seed/cinnamon //WIP - I have no idea what I'm doing with growables in code right now. name = PLANT_CINNAMON seed_name = PLANT_CINNAMON display_name = "cinnamon tree" chems = list(REAGENT_ID_CINNAMONPOWDER = list(5,25)) mutants = null kitchen_tag = PLANT_CINNAMON /datum/seed/cinnamon/New() ..() set_trait(TRAIT_HARVEST_REPEAT,1) set_trait(TRAIT_MATURATION,6) set_trait(TRAIT_PRODUCTION,6) set_trait(TRAIT_YIELD,5) set_trait(TRAIT_POTENCY,10) set_trait(TRAIT_PRODUCT_ICON, "stalk") set_trait(TRAIT_PRODUCT_COLOUR, "#FF9A85") set_trait(TRAIT_PLANT_ICON,"tree2")