/obj/structure/signpost icon = 'icons/obj/stationobjs.dmi' icon_state = "signpost" anchored = 1 density = 1 attackby(obj/item/weapon/W as obj, mob/user as mob) return attack_hand(user) attack_hand(mob/user as mob) switch(alert("Travel back to ss13?",,"Yes","No")) if("Yes") if(user.z != src.z) return user.forceMove(pick(latejoin)) if("No") return /obj/effect/mark var/mark = "" icon = 'icons/misc/mark.dmi' icon_state = "blank" anchored = 1 layer = 99 mouse_opacity = 0 unacidable = 1//Just to be sure. /obj/effect/beam name = "beam" density = 0 unacidable = 1//Just to be sure. var/def_zone flags = PROXMOVE pass_flags = PASSTABLE /obj/effect/begin name = "begin" icon = 'icons/obj/stationobjs.dmi' icon_state = "begin" anchored = 1.0 unacidable = 1 /* * This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile */ /var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional") /proc/make_list_rank(rank) for(var/prefix in acting_rank_prefixes) if(findtext(rank, "[prefix] ", 1, 2+length(prefix))) return copytext(rank, 2+length(prefix)) return rank /obj/effect/laser name = "laser" desc = "IT BURNS!!!" icon = 'icons/obj/projectiles.dmi' var/damage = 0.0 var/range = 10.0 /obj/effect/list_container name = "list container" /obj/effect/list_container/mobl name = "mobl" var/master = null var/list/container = list( ) /obj/effect/projection name = "Projection" desc = "This looks like a projection of something." anchored = 1.0 /obj/effect/shut_controller name = "shut controller" var/moving = null var/list/parts = list( ) /obj/structure/showcase name = "Showcase" icon = 'icons/obj/stationobjs.dmi' icon_state = "showcase_1" desc = "A stand with the empty body of a cyborg bolted to it." density = 1 anchored = 1 unacidable = 1//temporary until I decide whether the borg can be removed. -veyveyr /obj/structure/showcase/sign name = "WARNING: WILDERNESS" icon = 'icons/obj/stationobjs.dmi' icon_state = "wilderness1" desc = "This appears to be a sign warning people that the other side is dangerous. It also says that NanoTrasen cannot guarantee your safety beyond this point." /obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER /obj/item/weapon/beach_ball icon = 'icons/misc/beach.dmi' icon_state = "beachball" name = "beach ball" density = 0 anchored = 0 w_class = ITEMSIZE_LARGE force = 0.0 throwforce = 0.0 throw_speed = 1 throw_range = 20 drop_sound = 'sound/items/drop/rubber.ogg' afterattack(atom/target as mob|obj|turf|area, mob/user as mob) user.drop_item() src.throw_at(target, throw_range, throw_speed, user) /obj/effect/stop var/victim = null icon_state = "empty" name = "Geas" desc = "You can't resist." // name = "" /obj/effect/spawner name = "object spawner"