//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 //Circuit boards are in /code/game/objects/items/weapons/circuitboards/machinery/ /obj/machinery/constructable_frame //Made into a seperate type to make future revisions easier. name = "machine frame" icon = 'icons/obj/stock_parts.dmi' icon_state = "box_0" density = 1 anchored = 1 use_power = 0 var/obj/item/weapon/circuitboard/circuit = null var/list/components = null var/list/req_components = null var/list/req_component_names = null var/state = 1 proc/update_desc() var/D if(req_components) var/list/component_list = new for(var/I in req_components) if(req_components[I] > 0) component_list += "[num2text(req_components[I])] [req_component_names[I]]" D = "Requires [english_list(component_list)]." desc = D /obj/machinery/constructable_frame/machine_frame attackby(obj/item/P as obj, mob/user as mob) switch(state) if(1) if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = P if (C.get_amount() < 5) user << "You need five lengths of cable to add them to the frame." return playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user << "You start to add cables to the frame." if(do_after(user, 20) && state == 1) if(C.use(5)) user << "You add cables to the frame." state = 2 icon_state = "box_1" else if(istype(P, /obj/item/weapon/wrench)) playsound(src, W.usesound, 75, 1) user << "You dismantle the frame" new /obj/item/stack/material/steel(src.loc, 5) qdel(src) if(2) if(istype(P, /obj/item/weapon/circuitboard)) var/obj/item/weapon/circuitboard/B = P if(B.board_type == "machine") playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user << "You add the circuit board to the frame." circuit = P user.drop_item() P.loc = src icon_state = "box_2" state = 3 components = list() req_components = circuit.req_components.Copy() for(var/A in circuit.req_components) req_components[A] = circuit.req_components[A] req_component_names = circuit.req_components.Copy() for(var/A in req_components) var/cp = text2path(A) var/obj/ct = new cp() // have to quickly instantiate it get name req_component_names[A] = ct.name update_desc() user << desc else user << "This frame does not accept circuit boards of this type!" else if(istype(P, /obj/item/weapon/wirecutters)) playsound(src.loc, P.usesound, 50, 1) user << "You remove the cables." state = 1 icon_state = "box_0" var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc ) A.amount = 5 if(3) if(istype(P, /obj/item/weapon/crowbar)) playsound(src, P.usesound, 50, 1) state = 2 circuit.loc = src.loc circuit = null if(components.len == 0) user << "You remove the circuit board." else user << "You remove the circuit board and other components." for(var/obj/item/weapon/W in components) W.loc = src.loc desc = initial(desc) req_components = null components = null icon_state = "box_1" else if(istype(P, /obj/item/weapon/screwdriver)) var/component_check = 1 for(var/R in req_components) if(req_components[R] > 0) component_check = 0 break if(component_check) playsound(src.loc, P.usesound, 50, 1) var/obj/machinery/new_machine = new src.circuit.build_path(src.loc, src.dir) if(new_machine.component_parts) new_machine.component_parts.Cut() else new_machine.component_parts = list() src.circuit.construct(new_machine) for(var/obj/O in src) if(circuit.contain_parts) // things like disposal don't want their parts in them O.loc = new_machine else O.loc = null new_machine.component_parts += O if(circuit.contain_parts) circuit.loc = new_machine else circuit.loc = null new_machine.RefreshParts() qdel(src) else if(istype(P, /obj/item)) for(var/I in req_components) if(istype(P, text2path(I)) && (req_components[I] > 0)) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/CP = P if(CP.get_amount() > 1) var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src) CC.amount = camt CC.update_icon() CP.use(camt) components += CC req_components[I] -= camt update_desc() break user.drop_item() P.loc = src components += P req_components[I]-- update_desc() break user << desc if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil)) user << "You cannot add that component to the machine!"