#define LOC_KITCHEN 0 #define LOC_ATMOS 1 #define LOC_CHAPEL 2 #define LOC_LIBRARY 3 #define LOC_HYDRO 4 #define LOC_TECH 5 #define LOC_HANGAR1 6 #define LOC_HANGAR2 7 #define LOC_HANGAR3 8 #define VERM_RATS 0 #define VERM_LIZARDMEN 1 /datum/event/mutants announceWhen = 25 endWhen = 26 var/location var/locstring var/vermin var/vermstring /datum/event/mutants/start() location = rand(0,8) var/list/turf/simulated/floor/turfs = list() var/spawn_area_type switch(location) if(LOC_KITCHEN) spawn_area_type = /area/crew_quarters/kitchen locstring = "the kitchen" if(LOC_ATMOS) spawn_area_type = /area/engineering/atmos locstring = "atmospherics" if(LOC_CHAPEL) spawn_area_type = /area/chapel/main locstring = "the chapel" if(LOC_LIBRARY) spawn_area_type = /area/library locstring = "the library" if(LOC_HYDRO) spawn_area_type = /area/hydroponics locstring = "hydroponics" if(LOC_TECH) spawn_area_type = /area/storage/tech locstring = "technical storage" if(LOC_HANGAR1) spawn_area_type = /area/hangar/one locstring = "the hangar deck" if(LOC_HANGAR2) spawn_area_type = /area/hangar/two locstring = "the hangar deck" if(LOC_HANGAR3) spawn_area_type = /area/hangar/three locstring = "the hangar deck" for(var/areapath in typesof(spawn_area_type)) var/area/A = locate(areapath) for(var/turf/simulated/floor/F in A.contents) if(turf_clear(F)) turfs += F var/list/spawn_types = list() var/max_number vermin = rand(0,1) switch(vermin) if(VERM_RATS) spawn_types = list(/mob/living/simple_mob/animal/passive/mouse/event) max_number = 6 vermstring = "mutant mice" if(VERM_LIZARDMEN) spawn_types = list(/mob/living/simple_mob/animal/passive/lizard/event) max_number = 6 vermstring = "mutant lizards" spawn(0) var/num = rand(2,max_number) while(turfs.len > 0 && num > 0) var/turf/simulated/floor/T = pick(turfs) turfs.Remove(T) num-- var/spawn_type = pick(spawn_types) new spawn_type(T) /datum/event/mutants/announce() command_announcement.Announce("Bioscans indicate... What are those? It looks like [vermstring] have been breeding in [locstring]. Clear them out, just in case.", "Vermin infestation") #undef LOC_KITCHEN #undef LOC_ATMOS #undef LOC_CHAPEL #undef LOC_LIBRARY #undef LOC_HYDRO #undef LOC_TECH #undef LOC_HANGAR1 #undef LOC_HANGAR2 #undef LOC_HANGAR3 #undef VERM_RATS #undef VERM_LIZARDS