/obj/item/godfig name = "religious icon" desc = "A painted holy figure of a plain looking human man in a robe." description_info = "Right click to select a new sprite to fit your needs." icon = 'icons/obj/chaplain.dmi' icon_state = "mrobe" force = 10 throw_speed = 1 throw_range = 4 throwforce = 10 w_class = ITEMSIZE_SMALL /obj/item/godfig/verb/resprite_figure() set name = "Customize Figure" set category = "Object" set desc = "Click to choose an appearance for your icon." var/mob/M = usr var/list/options = list() options["Painted - Robed Human Female"] = "frobe" options["Painted - Robed Human Male (Pale)"] = "mrobe" options["Painted - Robed Human Male (Dark)"] = "mrobedark" options["Painted - Bearded Human"] = "mpose" options["Painted - Human Male Warrior"] = "mwarrior" options["Painted - Human Female Warrior"] = "fwarrior" options["Painted - Human Male Hammer"] = "hammer" options["Painted - Horned God"] = "horned" options["Obsidian - Human Male"] = "onyxking" options["Obsidian - Human Female"] = "onyxqueen" options["Obsidian - Animal Headed Male"] = "onyxanimalm" options["Obsidian - Animal Headed Female"] = "onyxanimalf" options["Obsidian - Bird Headed Figure"] = "onyxbird" options["Stone - Seated Figure"] = "stoneseat" options["Stone - Head"] = "stonehead" options["Stone - Dwarf"] = "stonedwarf" options["Stone - Animal"] = "stoneanimal" options["Stone - Fertility"] = "stonevenus" options["Stone - Snake"] = "stonesnake" options["Bronze - Elephantine"] = "elephant" options["Bronze - Many-armed"] = "bronzearms" options["Robot"] = "robot" options["Singularity"] = "singularity" options["Gemstone Eye"] = "gemeye" options["Golden Skull"] = "skull" options["Goatman"] = "devil" options["Sun Gem"] = "sun" options["Moon Gem"] = "moon" options["Tajaran Figure"] = "catrobe" var/choice = input(M,"Choose your icon!","Customize Figure") in options if(src && choice && !M.stat && in_range(M,src)) icon_state = options[choice] if(options[choice] == "frobe") desc = "A painted holy figure of a plain looking human woman in a robe." else if(options[choice] == "mrobe") desc = "A painted holy figure of a plain looking human man in a robe." else if(options[choice] == "mrobedark") desc = "A painted holy figure of a plain looking human man in a robe.." else if(options[choice] == "mpose") desc = "A painted holy figure of a rather grandiose bearded human." else if(options[choice] == "mwarrior") desc = "A painted holy figure of a powerful human male warrior." else if(options[choice] == "fwarrior") desc = "A painted holy figure of a powerful human female warrior." else if(options[choice] == "hammer") desc = "A painted holy figure of a human holding a hammer aloft." else if(options[choice] == "horned") desc = "A painted holy figure of a human man crowned with antlers." else if(options[choice] == "onyxking") desc = "An obsidian holy figure of a human man wearing a grand hat." else if(options[choice] == "onyxqueen") desc = "An obsidian holy figure of a human woman wearing a grand hat." else if(options[choice] == "onyxanimalm") desc = "An obsidian holy figure of a human man with the head of an animal." else if(options[choice] == "onyxanimalf") desc = "An obsidian holy figure of a human woman with the head of an animal." else if(options[choice] == "onyxbird") desc = "An obsidian holy figure of a human with the head of a bird." else if(options[choice] == "stoneseat") desc = "A stone holy figure of a cross-legged human." else if(options[choice] == "stonehead") desc = "A stone holy figure of an imposing crowned head." else if(options[choice] == "stonedwarf") desc = "A stone holy figure of a somewhat ugly dwarf." else if(options[choice] == "stoneanimal") desc = "A stone holy figure of a four-legged animal of some sort." else if(options[choice] == "stonevenus") desc = "A stone holy figure of a lovingly rendered pregnant woman." else if(options[choice] == "stonesnake") desc = "A stone holy figure of a coiled snake ready to strike." else if(options[choice] == "elephant") desc = "A bronze holy figure of a dancing human with the head of an elephant." else if(options[choice] == "bronzearms") desc = "A bronze holy figure of a human.with four arms." else if(options[choice] == "robot") desc = "A titanium holy figure of a synthetic humanoid." else if(options[choice] == "singularity") desc = "A holy figure of some kind of energy formation." else if(options[choice] == "gemeye") desc = "A gemstone holy figure of a sparkling eye." else if(options[choice] == "skull") desc = "A golden holy figure of a humanoid skull." else if(options[choice] == "devil") desc = "A painted holy figure of a seated humanoid goat with wings." else if(options[choice] == "sun") desc = "A holy figure of a star." else if(options[choice] == "moon") desc = "A holy figure of a small planetoid." else if(options[choice] == "catrobe") desc = "A painted holy figure of a plain looking Tajaran in a robe." M << "The religious icon is now a [choice]. All hail!" return 1 /obj/item/godfig/verb/rename_fig() set name = "Name Figure" set category = "Object" set desc = "Rename your icon." var/mob/M = usr if(!M.mind) return 0 var/input = sanitizeSafe(input("What do you want to name the icon?", ,""), MAX_NAME_LEN) if(src && input && !M.stat && in_range(M,src)) name = "icon of " + input M << "You name the figure. Glory to [input]!." return 1