/* /datum/game_mode/ctf name = "ctf" config_tag = "ctf" /datum/game_mode/ctf/announce() world << "The current game mode is - Capture the Flag!" world << "Capture the other teams flag and bring it back to your base!" world << "Respawn is on" /datum/game_mode/ctf/pre_setup() config.allow_ai = 0 var/list/mobs = list() var/total_mobs for(var/mob/living/carbon/human/M in world) if (M.client) mobs += M total_mobs++ var/obj/R = locate("landmark*Red-Spawn") var/obj/G = locate("landmark*Green-Spawn") var/mob_check for(var/mob/living/carbon/human/M in mobs) if(!M) continue mob_check++ if(mob_check <= total_mobs/2) //add to red team else to green spawn() if(M.client) M << "You are in the Red Team!" del(M.wear_suit) M.w_uniform = new /obj/item/clothing/under/color/red(M) M.w_uniform.layer = 20 del(M.shoes) M.wear_suit = new /obj/item/clothing/suit/armor/tdome/red(M) M.wear_suit.layer = 20 M.shoes = new /obj/item/clothing/shoes/black(M) M.shoes.layer = 20 M.wear_mask = new /obj/item/clothing/mask/gas/emergency(M) M.wear_mask.layer = 20 M.gloves = new /obj/item/clothing/gloves/swat(M) M.gloves.layer = 20 M.glasses = new /obj/item/clothing/glasses/thermal(M) M.glasses.layer = 20 var/obj/item/device/radio/headset/H = new /obj/item/device/radio/headset(M) H.set_frequency(1465) M.w_radio = H M.w_radio.layer = 20 var/obj/item/weapon/tank/air/O = new /obj/item/weapon/tank/air(M) M.back = O M.back.layer = 20 M.internal = O del(M.wear_id) var/obj/item/weapon/card/id/W = new(M) W.name = "[M.real_name]'s ID card (Red Team)" W.access = access_red W.assignment = "Red Team" W.registered = M.real_name M.wear_id = W M.wear_id.layer = 20 if(R) M.loc = R.loc else world << "No red team spawn point detected" M.client.team = "Red" else spawn() if(M.client) M << "You are in the Green Team!" del(M.wear_suit) M.w_uniform = new /obj/item/clothing/under/color/green(M) M.w_uniform.layer = 20 del(M.shoes) M.wear_suit = new /obj/item/clothing/suit/armor/tdome/green(M) M.wear_suit.layer = 20 M.shoes = new /obj/item/clothing/shoes/black(M) M.shoes.layer = 20 M.wear_mask = new /obj/item/clothing/mask/gas/emergency(M) M.wear_mask.layer = 20 M.gloves = new /obj/item/clothing/gloves/swat(M) M.gloves.layer = 20 M.glasses = new /obj/item/clothing/glasses/thermal(M) M.glasses.layer = 20 var/obj/item/device/radio/headset/H = new /obj/item/device/radio/headset(M) H.set_frequency(1449) M.w_radio = H M.w_radio.layer = 20 var/obj/item/weapon/tank/air/O = new /obj/item/weapon/tank/air(M) M.back = O M.back.layer = 20 M.internal = O del(M.wear_id) var/obj/item/weapon/card/id/W = new(M) W.name = "[M.real_name]'s ID card (Green Team)" W.access = access_green W.assignment = "Green Team" W.registered = M.real_name M.wear_id = W M.wear_id.layer = 20 if(G) M.loc = G.loc else world << "No green team spawn point detected" M.client.team = "Green" /datum/game_mode/ctf/post_setup() abandon_allowed = 1 setup_game() spawn (50) var/obj/L = locate("landmark*Red-Flag") if (L) new /obj/item/weapon/ctf_flag/red(L.loc) else world << "No red flag spawn point detected" L = locate("landmark*Green-Flag") if (L) new /obj/item/weapon/ctf_flag/green(L.loc) else world << "No green flag spawn point detected" L = locate("landmark*The-Red-Team") if (L) new /obj/machinery/red_injector(L.loc) else world << "No red team spawn injector point detected" L = locate("landmark*The-Green-Team") if (L) new /obj/machinery/green_injector(L.loc) else world << "No green team injector spawn point detected" */