//Department defines #define DEPARTMENT_NONCREW "Non crew" //Job defines #define JOB_OUTSIDER "Outsider" //Material defines #define MAT_CARPET "red carpet" #define MAT_CARPET_TEAL "teal carpet" #define MAT_CARPET_BLACK "black carpet" #define MAT_CARPET_BLUE "blue carpet" #define MAT_CARPET_TURQUOISE "turquoise carpet" #define MAT_CARPET_SILVERBLUE "silver blue carpet" #define MAT_CARPET_PINK "pink carpet" #define MAT_CARPET_PURPLE "purple carpet" #define MAT_CARPET_ORANGE "orange carpet" #define PHASE_SHIELDED 16 // Prevents shadekin phasing in/out in this area #define RCD_FIRELOCK "Firelock" // Builds an emergency glass shutter #define RCD_WINDOOR "Windoor" // Build a window door #define RCD_FRAME "Frame" // Build a Machine or Computer frame #define RCD_WALLFRAME "WallFrame" // Build a selection of wall frames #define RCD_CONVEYOR "Conveyor" // Build direction conveyors #define RCD_TURRET "Turret" // Build turrets when emagged #define VANTAG_VORE_YE "vantag_vore_ye" #define VANTAG_VORE_YD "vantag_vore_yd" #define VANTAG_VORE_YA "vantag_vore_ya" #define VANTAG_VORE_D "vantag_vore_d" #define VANTAG_VORE_DE "vantag_vore_de" #define VANTAG_VORE_DD "vantag_vore_dd" #define VANTAG_VORE_DA "vantag_vore_da" // ColorMate states #define COLORMATE_TINT 1 #define COLORMATE_HSV 2 #define COLORMATE_MATRIX 3