var/global/announced_gateway_activation = 0 /obj/machinery/gateway name = "gateway" desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations." icon = 'icons/obj/machines/gateway.dmi' icon_state = "off" density = 1 anchored = 1 var/active = 0 /obj/machinery/gateway/initialize() update_icon() if(dir == 2) density = 0 /obj/machinery/gateway/update_icon() if(active) icon_state = "on" return icon_state = "off" //this is da important part wot makes things go /obj/machinery/gateway/centerstation density = 1 icon_state = "offcenter" use_power = 1 //warping vars var/list/linked = list() var/ready = 0 //have we got all the parts for a gateway? var/wait = 0 //this just grabs world.time at world start var/obj/machinery/gateway/centeraway/awaygate = null //inb4 this doesnt work at all /obj/machinery/gateway/centerstation/initialize() update_icon() returndestination = get_step(loc, SOUTH) wait = world.time + 18000 //+ thirty minutes awaygate = locate(/obj/machinery/gateway/centeraway, world) /obj/machinery/gateway/centerstation/update_icon() if(active) icon_state = "oncenter" return icon_state = "offcenter" obj/machinery/gateway/centerstation/process() if(stat & (NOPOWER)) if(active) toggleoff() return if(active) use_power(5000) if(!announced_gateway_activation && world.time >= wait && awaygate) Announce() /obj/machinery/gateway/centerstation/proc/detect() linked = list() //clear the list var/turf/T = loc for(var/i in alldirs) T = get_step(loc, i) var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T if(G) linked.Add(G) continue //this is only done if we fail to find a part ready = 0 toggleoff() break if(linked.len == 8) ready = 1 /obj/machinery/gateway/centerstation/proc/toggleon(mob/user as mob) if(!ready) return if(linked.len != 8) return if(!powered()) return if(awaygate == null) user << "Error: No destination found." return if(world.time < wait) user << "Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes." return for(var/obj/machinery/gateway/G in linked) G.active = 1 G.update_icon() active = 1 update_icon() density = 0 /obj/machinery/gateway/centerstation/proc/toggleoff() for(var/obj/machinery/gateway/G in linked) G.active = 0 G.update_icon() active = 0 update_icon() density = 1 /obj/machinery/gateway/centerstation/attack_hand(mob/user as mob) if(!ready) detect() return if(!active) toggleon(user) return toggleoff() //okay, here's the good teleporting stuff /obj/machinery/gateway/centerstation/HasEntered(mob/user as mob) if(!ready) return if(!active) return if(awaygate == null) return if(awaygate.calibrated) calibrateddestination = get_step(awaygate.loc, SOUTH) user.loc = calibrateddestination return else var/obj/effect/landmark/dest = pick(awaydestinations) if(dest) user.loc = dest.loc user.dir = SOUTH use_power(5000) return /obj/machinery/gateway/centerstation/proc/Announce() announced_gateway_activation = 1 for (var/obj/machinery/computer/communications/C in machines) if(! (C.stat & (BROKEN|NOPOWER) ) ) var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc ) P.name = "'Gateway Systems Update.'" P.info = "Gateway automated navigation subsystem's triangulation process has been completed and a viable destination address has been loaded into the pattern buffer." P.update_icon() C.messagetitle.Add("Gateway Systems Update") C.messagetext.Add(P.info) world << "\red New subsystems update available at all communication consoles." world << sound('commandreport.ogg') log_admin("The gateway has automatically activated.") message_admins("The gateway has automatically activated and is ready for use. Warning: some trips may be one way, and others may be EXTREMELY hazardous.", 1) /////////////////////////////////////Away//////////////////////// /obj/machinery/gateway/centeraway density = 1 icon_state = "offcenter" use_power = 0 var/calibrated = 1 var/list/linked = list() //a list of the connected gateway chunks var/ready = 0 var/stationgate = null /obj/machinery/gateway/centeraway/initialize() update_icon() calibrateddestination = get_step(loc, SOUTH) stationgate = locate(/obj/machinery/gateway/centerstation, world) /obj/machinery/gateway/centeraway/update_icon() if(active) icon_state = "oncenter" return icon_state = "offcenter" /obj/machinery/gateway/centeraway/proc/detect() linked = list() //clear the list var/turf/T = loc for(var/i in alldirs) T = get_step(loc, i) var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T if(G) linked.Add(G) continue //this is only done if we fail to find a part ready = 0 toggleoff() break if(linked.len == 8) ready = 1 /obj/machinery/gateway/centeraway/proc/toggleon(mob/user as mob) if(!ready) return if(linked.len != 8) return if(stationgate == null) user << "Error: No destination found." return for(var/obj/machinery/gateway/G in linked) G.active = 1 G.update_icon() active = 1 update_icon() density = 0 /obj/machinery/gateway/centeraway/proc/toggleoff() for(var/obj/machinery/gateway/G in linked) G.active = 0 G.update_icon() active = 0 update_icon() density = 1 /obj/machinery/gateway/centeraway/attack_hand(mob/user as mob) if(!ready) detect() return if(!active) toggleon(user) return toggleoff() /obj/machinery/gateway/centeraway/HasEntered(mob/user as mob) if(!ready) return if(!active) return user.loc = returndestination user.dir = SOUTH /obj/machinery/gateway/centeraway/attackby(obj/item/device/W as obj, mob/user as mob) if(istype(W,/obj/item/device/multitool)) if(calibrated == 1) user << "\black The gate is already calibrated, there is no work for you to do here." return else user << "\blue Recalibration successful!: \black The gates systems have been fine tuned, travel to the gate will now be on target." calibrated = 1 return