/obj/effect/spawner/lootdrop icon = 'icons/mob/screen1.dmi' icon_state = "x2" var/lootcount = 1 //how many items will be spawned var/lootdoubles = 0 //if the same item can be spawned twice var/loot = "" //a list of possible items to spawn- a string of paths /obj/effect/spawner/lootdrop/initialize() var/list/things = params2list(loot) if(things && things.len) for(var/i = lootcount, i > 0, i--) if(!things.len) return var/lootspawn = text2path(pick(things)) if(!lootdoubles) things.Remove(lootspawn) new lootspawn(get_turf(src)) del(src)