var/list/name_to_mineral proc/SetupMinerals() name_to_mineral = list() for(var/type in typesof(/mineral) - /mineral) var/mineral/new_mineral = new type if(!new_mineral.name) continue name_to_mineral[new_mineral.name] = new_mineral return 1 mineral ///What am I called? var/name var/display_name ///How much ore? var/result_amount ///Does this type of deposit spread? var/spread = 1 ///Chance of spreading in any direction var/spread_chance ///Path to the resultant ore. var/ore New() . = ..() if(!display_name) display_name = name mineral/uranium name = "Uranium" result_amount = 5 spread_chance = 10 ore = /obj/item/weapon/ore/uranium mineral/iron name = "Iron" result_amount = 5 spread_chance = 25 ore = /obj/item/weapon/ore/iron mineral/diamond name = "Diamond" result_amount = 5 spread_chance = 10 ore = /obj/item/weapon/ore/diamond mineral/gold name = "Gold" result_amount = 5 spread_chance = 10 ore = /obj/item/weapon/ore/gold mineral/silver name = "Silver" result_amount = 5 spread_chance = 10 ore = /obj/item/weapon/ore/silver mineral/plasma name = "Plasma" result_amount = 5 spread_chance = 25 ore = /obj/item/weapon/ore/plasma mineral/clown display_name = "Bananium" name = "Clown" result_amount = 3 spread = 0 ore = /obj/item/weapon/ore/clown