/obj/machinery/computer/robotics name = "robotics control console" desc = "Used to remotely lockdown or detonate linked cyborgs." icon_keyboard = "tech_key" icon_screen = "robot" light_color = "#a97faa" req_access = list(access_robotics) circuit = /obj/item/weapon/circuitboard/robotics var/safety = 1 /obj/machinery/computer/robotics/attack_ai(var/mob/user as mob) tgui_interact(user) /obj/machinery/computer/robotics/attack_hand(var/mob/user as mob) if(..()) return if(stat & (NOPOWER|BROKEN)) return tgui_interact(user) /obj/machinery/computer/robotics/proc/is_authenticated(mob/user) if(!istype(user)) return FALSE if(isobserver(user)) var/mob/observer/dead/D = user if(D.can_admin_interact()) return TRUE if(allowed(user)) return TRUE return FALSE /** * Does this borg show up in the console * * Returns TRUE if a robot will show up in the console * Returns FALSE if a robot will not show up in the console * Arguments: * * R - The [mob/living/silicon/robot] to be checked */ /obj/machinery/computer/robotics/proc/console_shows(mob/living/silicon/robot/R) if(!istype(R)) return FALSE if(istype(R, /mob/living/silicon/robot/drone)) return FALSE if(R.scrambledcodes) return FALSE if(!AreConnectedZLevels(get_z(src), get_z(R))) return FALSE return TRUE /** * Check if a user can send a lockdown/detonate command to a specific borg * * Returns TRUE if a user can send the command (does not guarantee it will work) * Returns FALSE if a user cannot * Arguments: * * user - The [mob/user] to be checked * * R - The [mob/living/silicon/robot] to be checked * * telluserwhy - Bool of whether the user should be sent a to_chat message if they don't have access */ /obj/machinery/computer/robotics/proc/can_control(mob/user, mob/living/silicon/robot/R, telluserwhy = FALSE) if(!istype(user)) return FALSE if(!console_shows(R)) return FALSE if(isAI(user)) if(R.connected_ai != user) if(telluserwhy) to_chat(user, "AIs can only control cyborgs which are linked to them.") return FALSE if(isrobot(user)) if(R != user) if(telluserwhy) to_chat(user, "Cyborgs cannot control other cyborgs.") return FALSE return TRUE /** * Check if the user is the right kind of entity to be able to hack borgs * * Returns TRUE if a user is a traitor AI, or aghost * Returns FALSE otherwise * Arguments: * * user - The [mob/user] to be checked */ /obj/machinery/computer/robotics/proc/can_hack_any(mob/user) if(!istype(user)) return FALSE if(isobserver(user)) var/mob/observer/dead/D = user if(D.can_admin_interact()) return TRUE if(!isAI(user)) return FALSE return (user.mind.special_role && user.mind.original == user) /** * Check if the user is allowed to hack a specific borg * * Returns TRUE if a user can hack the specific cyborg * Returns FALSE if a user cannot * Arguments: * * user - The [mob/user] to be checked * * R - The [mob/living/silicon/robot] to be checked */ /obj/machinery/computer/robotics/proc/can_hack(mob/user, mob/living/silicon/robot/R) if(!can_hack_any(user)) return FALSE if(!istype(R)) return FALSE if(R.emagged) return FALSE if(R.connected_ai != user) return FALSE return TRUE /obj/machinery/computer/robotics/tgui_interact(mob/user, datum/tgui/ui = null) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "RoboticsControlConsole", name) ui.open() /obj/machinery/computer/robotics/tgui_data(mob/user) var/list/data = list() data["auth"] = is_authenticated(user) data["can_hack"] = can_hack_any(user) data["cyborgs"] = list() data["safety"] = safety for(var/mob/living/silicon/robot/R in mob_list) if(!console_shows(R)) continue var/area/A = get_area(R) var/turf/T = get_turf(R) var/list/cyborg_data = list( name = R.name, ref = REF(R), locked_down = R.lockcharge, locstring = "[A.name] ([T.x], [T.y])", status = R.stat, health = round(R.health * 100 / R.maxHealth, 0.1), charge = R.cell ? round(R.cell.percent()) : null, cell_capacity = R.cell ? R.cell.maxcharge : null, module = R.module ? R.module.name : "No Module Detected", synchronization = R.connected_ai, is_hacked = R.connected_ai && R.emagged, hackable = can_hack(user, R), ) data["cyborgs"] += list(cyborg_data) data["show_detonate_all"] = (data["auth"] && length(data["cyborgs"]) > 0 && ishuman(user)) return data /obj/machinery/computer/robotics/tgui_act(action, params) if(..()) return . = FALSE if(!is_authenticated(usr)) to_chat(usr, "Access denied.") return switch(action) if("arm") // Arms the emergency self-destruct system if(issilicon(usr)) to_chat(usr, "Access Denied (silicon detected)") return safety = !safety to_chat(usr, "You [safety ? "disarm" : "arm"] the emergency self destruct.") . = TRUE if("nuke") // Destroys all accessible cyborgs if safety is disabled if(issilicon(usr)) to_chat(usr, "Access Denied (silicon detected)") return if(safety) to_chat(usr, "Self-destruct aborted - safety active") return message_admins("[key_name_admin(usr)] detonated all cyborgs!") log_game("\[key_name(usr)] detonated all cyborgs!") for(var/mob/living/silicon/robot/R in mob_list) if(istype(R, /mob/living/silicon/robot/drone)) continue // Ignore antagonistic cyborgs if(R.scrambledcodes) continue to_chat(R, "Self-destruct command received.") if(R.connected_ai) to_chat(R.connected_ai, "

ALERT - Cyborg detonation detected: [R.name]
") R.self_destruct() . = TRUE if("killbot") // destroys one specific cyborg var/mob/living/silicon/robot/R = locate(params["ref"]) if(!can_control(usr, R, TRUE)) return if(R.mind && R.mind.special_role && R.emagged) to_chat(R, "Extreme danger! Termination codes detected. Scrambling security codes and automatic AI unlink triggered.") R.ResetSecurityCodes() . = TRUE return var/turf/T = get_turf(R) message_admins("[key_name_admin(usr)] detonated [key_name_admin(R)] ([ADMIN_COORDJMP(T)])!") log_game("\[key_name(usr)] detonated [key_name(R)]!") to_chat(R, "Self-destruct command received.") if(R.connected_ai) to_chat(R.connected_ai, "

ALERT - Cyborg detonation detected: [R.name]
") R.self_destruct() . = TRUE if("stopbot") // lock or unlock the borg if(isrobot(usr)) to_chat(usr, "Access Denied.") return var/mob/living/silicon/robot/R = locate(params["ref"]) if(!can_control(usr, R, TRUE)) return message_admins("[ADMIN_LOOKUPFLW(usr)] [!R.lockcharge ? "locked down" : "released"] [ADMIN_LOOKUPFLW(R)]!") log_game("[key_name(usr)] [!R.lockcharge ? "locked down" : "released"] [key_name(R)]!") R.SetLockdown(!R.lockcharge) to_chat(R, "[!R.lockcharge ? "Your lockdown has been lifted!" : "You have been locked down!"]") if(R.connected_ai) to_chat(R.connected_ai, "[!R.lockcharge ? "NOTICE - Cyborg lockdown lifted" : "ALERT - Cyborg lockdown detected"]: [R.name]
") . = TRUE if("hackbot") // AIs hacking/emagging a borg var/mob/living/silicon/robot/R = locate(params["ref"]) if(!can_hack(usr, R)) return var/choice = tgui_alert(usr, "Really hack [R.name]? This cannot be undone.", "Hack?", list("Yes", "No")) if(choice == "No") return log_game("[key_name(usr)] emagged [key_name(R)] using robotic console!") message_admins("[key_name_admin(usr)] emagged [key_name_admin(R)] using robotic console!") R.emagged = TRUE to_chat(R, "Failsafe protocols overriden. New tools available.") . = TRUE