/*///////////////Circuit Imprinter (By Darem)//////////////////////// Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of using metal and glass, it uses glass and reagents (usually sulfuric acis). */ /obj/machinery/r_n_d/circuit_imprinter name = "Circuit Imprinter" icon_state = "circuit_imprinter" flags = OPENCONTAINER var/g_amount = 0 var/gold_amount = 0 var/diamond_amount = 0 var/max_material_amount = 75000.0 New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src) component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/manipulator(src) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) RefreshParts() RefreshParts() var/T = 0 for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) T += G.reagents.maximum_volume var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials. reagents = R R.my_atom = src T = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) T += M.rating max_material_amount = T * 75000.0 blob_act() if (prob(50)) del(src) meteorhit() del(src) return proc/TotalMaterials() return g_amount + gold_amount + diamond_amount attackby(var/obj/item/O as obj, var/mob/user as mob) if (shocked) shock(user,50) if (istype(O, /obj/item/weapon/screwdriver)) if (!opened) opened = 1 if(linked_console) linked_console.linked_imprinter = null linked_console = null icon_state = "circuit_imprinter_t" user << "You open the maintenance hatch of [src]." else opened = 0 icon_state = "circuit_imprinter" user << "You close the maintenance hatch of [src]." return if (opened) if(istype(O, /obj/item/weapon/crowbar)) playsound(src.loc, 'Crowbar.ogg', 50, 1) var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc) M.state = 2 M.icon_state = "box_1" for(var/obj/I in component_parts) if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker)) reagents.trans_to(I, reagents.total_volume) if(I.reliability != 100 && crit_fail) I.crit_fail = 1 I.loc = src.loc if(g_amount >= 3750) var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc) G.amount = round(g_amount / 3750) del(src) return 1 else user << "\red You can't load the [src.name] while it's opened." return 1 if (disabled) return if (!linked_console) user << "\The [name] must be linked to an R&D console first!" return 1 if (O.is_open_container()) return 1 if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/gold) && !istype(O, /obj/item/stack/sheet/diamond)) user << "\red You cannot insert this item into the [name]!" return 1 if (stat) return 1 if (busy) user << "\red The [name] is busy. Please wait for completion of previous operation." return 1 if ((TotalMaterials() + 3750) > max_material_amount) user << "\red The [name] is full. Please remove glass from the protolathe in order to insert more." return 1 var/obj/item/stack/stack = O var/amount = 1 var/title = "[stack.name]: [stack.amount] sheet\s left" switch(alert(title, "How many sheets do you want to load?", "one", "max", "cancel", null)) if("one") amount = 1 if("max") amount = min(stack.amount, round((max_material_amount-TotalMaterials())/3750)) else return 1 busy = 1 use_power(max(1000, (3750*amount/10))) spawn(16) user << "\blue You add [amount] sheets to the [src.name]." if(istype(stack, /obj/item/stack/sheet/glass)) g_amount += amount * 3750 else if(istype(stack, /obj/item/stack/sheet/gold)) gold_amount += amount * 3750 else if(istype(stack, /obj/item/stack/sheet/diamond)) diamond_amount += amount * 3750 stack.use(amount) busy = 0 src.updateUsrDialog()