/obj/item/projectile/animate name = "bolt of animation" icon_state = "ice_1" damage = 0 damage_type = BURN nodamage = 1 flag = "energy" /obj/item/projectile/animate/Bump(var/atom/change) . = ..() if(istype(change, /obj/item) || istype(change, /obj/structure) && !is_type_in_list(change, protected_objects)) var/obj/O = change new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)