//Most of these are defined at this level to reduce on checks elsewhere in the code. //Having them here also makes for a nice reference list of the various overlay-updating procs available //default item on-mob icons #define INV_L_HAND_DEF_ICON 'icons/mob/items/lefthand.dmi' #define INV_R_HAND_DEF_ICON 'icons/mob/items/righthand.dmi' /mob/proc/regenerate_icons() //TODO: phase this out completely if possible return /mob/proc/update_icons() return /mob/proc/update_hud() return /mob/proc/update_inv_handcuffed() return /mob/proc/update_inv_legcuffed() return /mob/proc/update_inv_back() return /mob/proc/update_inv_l_hand() return /mob/proc/update_inv_r_hand() return /mob/proc/update_inv_wear_mask() return /mob/proc/update_inv_wear_suit() return /mob/proc/update_inv_w_uniform() return /mob/proc/update_inv_belt() return /mob/proc/update_inv_head() return /mob/proc/update_inv_gloves() return /mob/proc/update_mutations() return /mob/proc/update_inv_wear_id() return /mob/proc/update_inv_shoes() return /mob/proc/update_inv_glasses() return /mob/proc/update_inv_s_store() return /mob/proc/update_inv_pockets() return /mob/proc/update_inv_ears() return /mob/proc/update_targeted() return