//simplified copy of /obj/structure/falsewall /obj/effect/landmark/falsewall_spawner name = "falsewall spawner" /obj/structure/temple_falsewall name = "wall" anchored = 1 icon = 'icons/turf/walls.dmi' icon_state = "plasma0" opacity = 1 var/closed_wall_dir = 0 var/opening = 0 var/mineral = "plasma" var/is_metal = 0 /obj/structure/temple_falsewall/New() ..() spawn(10) if(prob(95)) desc = pick("Something seems slightly off about it.","") var/junction = 0 //will be used to determine from which side the wall is connected to other walls for(var/turf/unsimulated/wall/W in orange(src,1)) if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls junction |= get_dir(src,W) closed_wall_dir = junction density = 1 icon_state = "[mineral][closed_wall_dir]" /obj/structure/temple_falsewall/attack_hand(mob/user as mob) if(opening) return if(density) opening = 1 if(is_metal) icon_state = "metalfwall_open" flick("metalfwall_opening", src) else icon_state = "[mineral]fwall_open" flick("[mineral]fwall_opening", src) sleep(15) src.density = 0 SetOpacity(0) opening = 0 else opening = 1 icon_state = "[mineral][closed_wall_dir]" if(is_metal) flick("metalfwall_closing", src) else flick("[mineral]fwall_closing", src) density = 1 sleep(15) SetOpacity(1) opening = 0