/obj/item/weapon/weldpack name = "Welding kit" desc = "A heavy-duty, portable welding fluid carrier." slot_flags = SLOT_BACK icon = 'icons/obj/storage.dmi' icon_state = "welderpack" w_class = 4.0 var/max_fuel = 350 /obj/item/weapon/weldpack/New() var/datum/reagents/R = new/datum/reagents(max_fuel) //Lotsa refills reagents = R R.my_atom = src R.add_reagent("fuel", max_fuel) /obj/item/weapon/weldpack/attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/T = W if(T.welding & prob(50)) message_admins("[key_name_admin(user)] triggered a fueltank explosion.") log_game("[key_name(user)] triggered a fueltank explosion.") user << "\red That was stupid of you." explosion(get_turf(src),-1,0,2) if(src) del(src) return else if(T.welding) user << "\red That was close!" src.reagents.trans_to(W, T.max_fuel) user << "\blue Welder refilled!" playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) return user << "\blue The tank scoffs at your insolence. It only provides services to welders." return /obj/item/weapon/weldpack/afterattack(obj/O as obj, mob/user as mob) if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume < max_fuel) O.reagents.trans_to(src, max_fuel) user << "\blue You crack the cap off the top of the pack and fill it back up again from the tank." playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) return else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume == max_fuel) user << "\blue The pack is already full!" return /obj/item/weapon/weldpack/examine() set src in usr usr << text("\icon[] [] units of fuel left!", src, src.reagents.total_volume) ..() return