//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:06
/*
TODO:
give money an actual use (QM stuff, vending machines)
send money to people (might be worth attaching money to custom database thing for this, instead of being in the ID)
log transactions
*/
/obj/machinery/atm
name = "\improper NanoTrasen Automatic Teller Machine"
desc = "For all your monetary needs!"
icon = 'icons/obj/terminals.dmi'
icon_state = "atm"
anchored = 1
use_power = 1
idle_power_usage = 10
var/obj/item/weapon/card/id/card
var/obj/item/weapon/spacecash/cashes = list()
var/inserted = 0
var/accepted = 0
var/pincode = 0
attackby(var/obj/A, var/mob/user)
if(istype(A,/obj/item/weapon/spacecash))
cashes += A
user.drop_item()
A.loc = src
inserted += A:worth
return
if(istype(A,/obj/item/weapon/coin))
if(istype(A,/obj/item/weapon/coin/iron))
cashes += A
user.drop_item()
A.loc = src
inserted += 1
return
if(istype(A,/obj/item/weapon/coin/silver))
cashes += A
user.drop_item()
A.loc = src
inserted += 10
return
if(istype(A,/obj/item/weapon/coin/gold))
cashes += A
user.drop_item()
A.loc = src
inserted += 50
return
if(istype(A,/obj/item/weapon/coin/plasma))
cashes += A
user.drop_item()
A.loc = src
inserted += 2
return
if(istype(A,/obj/item/weapon/coin/diamond))
cashes += A
user.drop_item()
A.loc = src
inserted += 300
return
user << "You insert your [A.name] in ATM"
..()
attack_hand(var/mob/user)
if(istype(user, /mob/living/silicon))
user << "\red Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per NanoTrasen regulation #1005."
return
if(!(stat && NOPOWER) && ishuman(user))
var/dat
user.machine = src
if(!accepted)
if(scan(user))
pincode = input(usr,"Enter a pin-code") as num
if(card.checkaccess(pincode,usr))
accepted = 1
// usr << sound('nya.mp3')
else
dat = null
dat += "
NanoTrasen Automatic Teller Machine
"
dat += "For all your monetary needs!
"
dat += "Welcome, [card.registered_name]. You have [card.money] credits deposited.
"
dat += "Current inserted item value: [inserted] credits.
"
dat += "Please, select action
"
dat += "Withdraw Physical Credits
"
dat += "Eject Inserted Items
"
dat += "Convert Inserted Items to Credits
"
dat += "Lock ATM
"
user << browse(dat,"window=atm")
onclose(user,"close")
proc
withdraw(var/mob/user)
if(accepted)
var/amount = input("How much would you like to withdraw?", "Amount", 0) in list(1,10,20,50,100,200,500,1000, 0)
if(amount == 0)
return
if(card.money >= amount)
card.money -= amount
switch(amount)
if(1)
new /obj/item/weapon/spacecash(loc)
if(10)
new /obj/item/weapon/spacecash/c10(loc)
if(20)
new /obj/item/weapon/spacecash/c20(loc)
if(50)
new /obj/item/weapon/spacecash/c50(loc)
if(100)
new /obj/item/weapon/spacecash/c100(loc)
if(200)
new /obj/item/weapon/spacecash/c200(loc)
if(500)
new /obj/item/weapon/spacecash/c500(loc)
if(1000)
new /obj/item/weapon/spacecash/c1000(loc)
else
user << "\red Error: Insufficient funds."
return
scan(var/mob/user)
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(H.wear_id)
if(istype(H.wear_id, /obj/item/weapon/card/id))
card = H.wear_id
return 1
if(istype(H.wear_id,/obj/item/device/pda))
var/obj/item/device/pda/P = H.wear_id
if(istype(P.id,/obj/item/weapon/card/id))
card = P.id
return 1
return 0
return 0
insert()
if(accepted)
card.money += inserted
inserted = 0
Topic(href,href_list)
if (usr.machine==src && get_dist(src, usr) <= 1 || istype(usr, /mob/living/silicon/ai))
if(href_list["eca"])
if(accepted)
for(var/obj/item/weapon/spacecash/M in cashes)
M.loc = loc
inserted = 0
if(!cashes)
cashes = null
if(href_list["with"] && card)
withdraw(usr)
if(href_list["ins"] && card)
if(accepted)
card.money += inserted
inserted = 0
if(cashes)
cashes = null
if(href_list["lock"])
card = null
accepted = 0
usr.machine = null
usr << browse(null,"window=atm")
src.updateUsrDialog()
else
usr.machine = null
usr << browse(null,"window=atm")
/obj/item/weapon/card/id/proc/checkaccess(p,var/mob/user)
if(p == pin)
user << "\green Access granted"
return 1
user << "\red Access denied"
return 0