var/list/obj/machinery/faxmachine/allfaxes = list() var/list/alldepartments = list("Central Command") /obj/machinery/faxmachine name = "fax machine" icon = 'icons/obj/library.dmi' icon_state = "fax" req_one_access = list(access_lawyer, access_heads) anchored = 1 density = 1 use_power = 1 idle_power_usage = 30 active_power_usage = 200 power_channel = EQUIP var/obj/item/weapon/card/id/scan = null // identification var/authenticated = 0 var/obj/item/weapon/paper/tofax = null // what we're sending var/sendcooldown = 0 // to avoid spamming fax messages var/department = "Unknown" // our department var/dpt = "Central Command" // the department we're sending to /obj/machinery/faxmachine/New() ..() allfaxes += src if( !("[department]" in alldepartments) ) alldepartments += department /obj/machinery/faxmachine/process() return 0 /obj/machinery/faxmachine/attack_ai(mob/user as mob) return attack_hand(user) /obj/machinery/faxmachine/attack_paw(mob/user as mob) return attack_hand(user) /obj/machinery/faxmachine/attack_hand(mob/user as mob) user.set_machine(src) var/dat = "Fax Machine
" var/scan_name if(scan) scan_name = scan.name else scan_name = "--------" dat += "Confirm Identity: [scan_name]
" if(authenticated) dat += "{Log Out}" else dat += "{Log In}" dat += "
" if(authenticated) dat += "Logged in to: Central Command Quantum Entanglement Network

" if(tofax) dat += "Remove Paper

" if(sendcooldown) dat += "Transmitter arrays realigning. Please stand by.
" else dat += "Send
" dat += "Currently sending: [tofax.name]
" dat += "Sending to: [dpt]
" else if(sendcooldown) dat += "Please insert paper to send via secure connection.

" dat += "Transmitter arrays realigning. Please stand by.
" else dat += "Please insert paper to send via secure connection.

" else dat += "Proper authentication is required to use this device.

" if(tofax) dat += "Remove Paper
" user << browse(dat, "window=copier") onclose(user, "copier") return /obj/machinery/faxmachine/Topic(href, href_list) if(href_list["send"]) if(tofax) if(dpt == "Central Command") Centcomm_fax(tofax.info, tofax.name, usr) sendcooldown = 1800 else SendFax(tofax.info, tofax.name, usr, dpt) sendcooldown = 600 usr << "Message transmitted successfully." spawn(sendcooldown) // cooldown time sendcooldown = 0 if(href_list["remove"]) if(tofax) tofax.loc = usr.loc usr.put_in_hands(tofax) usr << "You take the paper out of \the [src]." tofax = null if(href_list["scan"]) if (scan) if(ishuman(usr)) scan.loc = usr.loc if(!usr.get_active_hand()) usr.put_in_hands(scan) scan = null else scan.loc = src.loc scan = null else var/obj/item/I = usr.get_active_hand() if (istype(I, /obj/item/weapon/card/id)) usr.drop_item() I.loc = src scan = I authenticated = 0 if(href_list["dept"]) dpt = input(usr, "Which department?", "Choose a department", "") as null|anything in alldepartments if(href_list["auth"]) if ( (!( authenticated ) && (scan)) ) if (check_access(scan)) authenticated = 1 if(href_list["logout"]) authenticated = 0 updateUsrDialog() /obj/machinery/faxmachine/attackby(obj/item/O as obj, mob/user as mob) if(istype(O, /obj/item/weapon/paper)) if(!tofax) user.drop_item() tofax = O O.loc = src user << "You insert the paper into \the [src]." flick("faxsend", src) updateUsrDialog() else user << "There is already something in \the [src]." else if(istype(O, /obj/item/weapon/card/id)) var/obj/item/weapon/card/id/idcard = O if(!scan) usr.drop_item() idcard.loc = src scan = idcard else if(istype(O, /obj/item/weapon/wrench)) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) anchored = !anchored user << "You [anchored ? "wrench" : "unwrench"] \the [src]." return /proc/Centcomm_fax(var/sent, var/sentname, var/mob/Sender) var/msg = "\blue CENTCOMM FAX: [key_name(Sender, 1)] (PP) (VV) (SM) (JMP) (CA) (RPLY): Receiving '[sentname]' via secure connection ... view message" admins << msg proc/SendFax(var/sent, var/sentname, var/mob/Sender, var/dpt) for(var/obj/machinery/faxmachine/F in allfaxes) if( F.department == dpt ) if(! (F.stat & (BROKEN|NOPOWER) ) ) flick("faxreceive", F) // give the sprite some time to flick spawn(20) var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( F.loc ) P.name = "[sentname]" P.info = "[sent]" P.update_icon() playsound(F.loc, "sound/items/polaroid1.ogg", 50, 1)