/datum/hud/proc/alien_hud() src.adding = list( ) src.other = list( ) var/obj/screen/using var/obj/screen/inventory/inv_box using = new /obj/screen() using.name = "act_intent" using.dir = SOUTHWEST using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent) using.screen_loc = ui_acti using.layer = 20 src.adding += using action_intent = using //intent small hud objects var/icon/ico ico = new('icons/mob/screen1_alien.dmi', "black") ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height()) using = new /obj/screen( src ) using.name = "help" using.icon = ico using.screen_loc = ui_acti using.layer = 21 src.adding += using help_intent = using ico = new('icons/mob/screen1_alien.dmi', "black") ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height()) using = new /obj/screen( src ) using.name = "disarm" using.icon = ico using.screen_loc = ui_acti using.layer = 21 src.adding += using disarm_intent = using ico = new('icons/mob/screen1_alien.dmi', "black") ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2) using = new /obj/screen( src ) using.name = "grab" using.icon = ico using.screen_loc = ui_acti using.layer = 21 src.adding += using grab_intent = using ico = new('icons/mob/screen1_alien.dmi', "black") ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2) using = new /obj/screen( src ) using.name = "harm" using.icon = ico using.screen_loc = ui_acti using.layer = 21 src.adding += using hurt_intent = using //end intent small hud objects using = new /obj/screen() using.name = "mov_intent" using.dir = SOUTHWEST using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") using.screen_loc = ui_movi using.layer = 20 src.adding += using move_intent = using using = new /obj/screen() using.name = "drop" using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = "act_drop" using.screen_loc = ui_drop_throw using.layer = 19 src.adding += using //equippable shit //suit inv_box = new /obj/screen/inventory() inv_box.name = "o_clothing" inv_box.dir = SOUTH inv_box.icon = 'icons/mob/screen1_alien.dmi' inv_box.icon_state = "equip" inv_box.screen_loc = ui_alien_oclothing inv_box.slot_id = slot_wear_suit inv_box.layer = 19 src.adding += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "r_hand" inv_box.dir = WEST inv_box.icon = 'icons/mob/screen1_alien.dmi' inv_box.icon_state = "hand_inactive" if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use using.icon_state = "hand_active" inv_box.screen_loc = ui_rhand inv_box.layer = 19 src.r_hand_hud_object = inv_box inv_box.slot_id = slot_r_hand src.adding += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "l_hand" inv_box.dir = EAST inv_box.icon = 'icons/mob/screen1_alien.dmi' inv_box.icon_state = "hand_inactive" if(mymob && mymob.hand) //This being 1 means the left hand is in use inv_box.icon_state = "hand_active" inv_box.screen_loc = ui_lhand inv_box.layer = 19 inv_box.slot_id = slot_l_hand src.l_hand_hud_object = inv_box src.adding += inv_box using = new /obj/screen/inventory() using.name = "hand" using.dir = SOUTH using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = "hand1" using.screen_loc = ui_swaphand1 using.layer = 19 src.adding += using using = new /obj/screen/inventory() using.name = "hand" using.dir = SOUTH using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = "hand2" using.screen_loc = ui_swaphand2 using.layer = 19 src.adding += using //pocket 1 inv_box = new /obj/screen/inventory() inv_box.name = "storage1" inv_box.icon = 'icons/mob/screen1_alien.dmi' inv_box.icon_state = "pocket" inv_box.screen_loc = ui_storage1 inv_box.slot_id = slot_l_store inv_box.layer = 19 src.adding += inv_box //pocket 2 inv_box = new /obj/screen/inventory() inv_box.name = "storage2" inv_box.icon = 'icons/mob/screen1_alien.dmi' inv_box.icon_state = "pocket" inv_box.screen_loc = ui_storage2 inv_box.slot_id = slot_r_store inv_box.layer = 19 src.adding += inv_box //head inv_box = new /obj/screen/inventory() inv_box.name = "head" inv_box.icon = 'icons/mob/screen1_alien.dmi' inv_box.icon_state = "hair" inv_box.screen_loc = ui_alien_head inv_box.slot_id = slot_head inv_box.layer = 19 src.adding += inv_box //end of equippable shit /* using = new /obj/screen() using.name = "resist" using.icon = 'icons/mob/screen1_alien.dmi' using.icon_state = "act_resist" using.screen_loc = ui_resist using.layer = 19 src.adding += using */ mymob.throw_icon = new /obj/screen() mymob.throw_icon.icon = 'icons/mob/screen1_alien.dmi' mymob.throw_icon.icon_state = "act_throw_off" mymob.throw_icon.name = "throw" mymob.throw_icon.screen_loc = ui_drop_throw mymob.oxygen = new /obj/screen() mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi' mymob.oxygen.icon_state = "oxy0" mymob.oxygen.name = "oxygen" mymob.oxygen.screen_loc = ui_alien_oxygen mymob.toxin = new /obj/screen() mymob.toxin.icon = 'icons/mob/screen1_alien.dmi' mymob.toxin.icon_state = "tox0" mymob.toxin.name = "toxin" mymob.toxin.screen_loc = ui_alien_toxin mymob.fire = new /obj/screen() mymob.fire.icon = 'icons/mob/screen1_alien.dmi' mymob.fire.icon_state = "fire0" mymob.fire.name = "fire" mymob.fire.screen_loc = ui_alien_fire mymob.healths = new /obj/screen() mymob.healths.icon = 'icons/mob/screen1_alien.dmi' mymob.healths.icon_state = "health0" mymob.healths.name = "health" mymob.healths.screen_loc = ui_alien_health mymob.pullin = new /obj/screen() mymob.pullin.icon = 'icons/mob/screen1_alien.dmi' mymob.pullin.icon_state = "pull0" mymob.pullin.name = "pull" mymob.pullin.screen_loc = ui_pull_resist mymob.blind = new /obj/screen() mymob.blind.icon = 'icons/mob/screen1_full.dmi' mymob.blind.icon_state = "blackimageoverlay" mymob.blind.name = " " mymob.blind.screen_loc = "1,1" mymob.blind.layer = 0 mymob.flash = new /obj/screen() mymob.flash.icon = 'icons/mob/screen1_alien.dmi' mymob.flash.icon_state = "blank" mymob.flash.name = "flash" mymob.flash.screen_loc = "1,1 to 15,15" mymob.flash.layer = 17 mymob.zone_sel = new /obj/screen/zone_sel() mymob.zone_sel.icon = 'icons/mob/screen1_alien.dmi' mymob.zone_sel.overlays.Cut() mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]") mymob.client.screen = null mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach ) mymob.client.screen += src.adding + src.other