/* Humans: Adds an exception for gloves, to allow special glove types like the ninja ones. Otherwise pretty standard. */ /mob/living/carbon/human/UnarmedAttack(var/atom/A, var/proximity) var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines // Special glove functions: // If the gloves do anything, have them return 1 to stop // normal attack_hand() here. if(proximity && istype(G) && G.Touch(A,1)) return A.attack_hand(src) /atom/proc/attack_hand(mob/user as mob) return /mob/living/carbon/human/RestrainedClickOn(var/atom/A) return /mob/living/carbon/human/RangedAttack(var/atom/A) if(!gloves && !mutations.len) return var/obj/item/clothing/gloves/G = gloves if((LASER in mutations) && a_intent == "harm") LaserEyes(A) // moved into a proc below else if(istype(G) && G.Touch(A,0)) // for magic gloves return else if(TK in mutations) switch(get_dist(src,A)) if(1 to 5) // not adjacent may mean blocked by window next_move += 2 if(5 to 7) next_move += 5 if(8 to 15) next_move += 10 if(16 to 128) return A.attack_tk(src) /* Animals & All Unspecified */ /mob/living/UnarmedAttack(var/atom/A) A.attack_animal(src) /atom/proc/attack_animal(mob/user as mob) return /mob/living/RestrainedClickOn(var/atom/A) return /* Monkeys */ /mob/living/carbon/monkey/UnarmedAttack(var/atom/A) A.attack_paw(src) /atom/proc/attack_paw(mob/user as mob) return /* Monkey RestrainedClickOn() was apparently the one and only use of all of the restrained click code (except to stop you from doing things while handcuffed); moving it here instead of various hand_p's has simplified things considerably */ /mob/living/carbon/monkey/RestrainedClickOn(var/atom/A) if(a_intent != "harm" || !ismob(A)) return if(istype(wear_mask, /obj/item/clothing/mask/muzzle)) return var/mob/living/carbon/ML = A var/dam_zone = ran_zone(pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")) var/armor = ML.run_armor_check(dam_zone, "melee") if(prob(75)) ML.apply_damage(rand(1,3), BRUTE, dam_zone, armor) for(var/mob/O in viewers(ML, null)) O.show_message("\red [name] has bit [ML]!", 1) if(armor >= 2) return if(ismonkey(ML)) for(var/datum/disease/D in viruses) if(istype(D, /datum/disease/jungle_fever)) ML.contract_disease(D,1,0) else for(var/mob/O in viewers(ML, null)) O.show_message("\red [src] has attempted to bite [ML]!", 1) /* Aliens Defaults to same as monkey in most places */ /mob/living/carbon/alien/UnarmedAttack(var/atom/A) A.attack_alien(src) /atom/proc/attack_alien(mob/user as mob) attack_paw(user) return /mob/living/carbon/alien/RestrainedClickOn(var/atom/A) return // Babby aliens /mob/living/carbon/alien/larva/UnarmedAttack(var/atom/A) A.attack_larva(src) /atom/proc/attack_larva(mob/user as mob) return /* Slimes Nothing happening here */ /mob/living/carbon/slime/UnarmedAttack(var/atom/A) A.attack_slime(src) /atom/proc/attack_slime(mob/user as mob) return /mob/living/carbon/slime/RestrainedClickOn(var/atom/A) return /* New Players: Have no reason to click on anything at all. */ /mob/new_player/ClickOn() return