/obj/effect/proc_holder/spell/targeted/turf_teleport name = "Turf Teleport" desc = "This spell teleports the target to the turf in range." var/inner_tele_radius = 1 var/outer_tele_radius = 2 var/include_space = 0 //whether it includes space tiles in possible teleport locations var/include_dense = 0 //whether it includes dense tiles in possible teleport locations /obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets) for(var/mob/living/target in targets) var/list/turfs = new/list() for(var/turf/T in range(target,outer_tele_radius)) if(T in range(target,inner_tele_radius)) continue if(istype(T,/turf/space) && !include_space) continue if(T.density && !include_dense) continue if(T.x>world.maxx-outer_tele_radius || T.xworld.maxy-outer_tele_radius || T.y