/obj/machinery/optable name = "Operating Table" desc = "Used for advanced medical procedures." icon = 'icons/obj/surgery.dmi' icon_state = "table2-idle" density = 1 anchored = 1.0 use_power = 1 idle_power_usage = 1 active_power_usage = 5 var/mob/living/carbon/human/victim = null var/strapped = 0.0 var/obj/machinery/computer/operating/computer = null /obj/machinery/optable/New() ..() for(dir in list(NORTH,EAST,SOUTH,WEST)) computer = locate(/obj/machinery/computer/operating, get_step(src, dir)) if (computer) computer.table = src break // spawn(100) //Wont the MC just call this process() before and at the 10 second mark anyway? // process() /obj/machinery/optable/ex_act(severity) switch(severity) if(1.0) //SN src = null del(src) return if(2.0) if (prob(50)) //SN src = null del(src) return if(3.0) if (prob(25)) src.density = 0 else return /obj/machinery/optable/blob_act() if(prob(75)) del(src) /obj/machinery/optable/attack_paw(mob/user as mob) if ((HULK in usr.mutations)) usr << text("\blue You destroy the operating table.") visible_message("\red [usr] destroys the operating table!") src.density = 0 del(src) if (!( locate(/obj/machinery/optable, user.loc) )) step(user, get_dir(user, src)) if (user.loc == src.loc) user.layer = TURF_LAYER visible_message("The monkey hides under the table!") return /obj/machinery/optable/attack_hand(mob/user as mob) if (HULK in usr.mutations) usr << text("\blue You destroy the table.") visible_message("\red [usr] destroys the operating table!") src.density = 0 del(src) return /obj/machinery/optable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0)) return 1 if(istype(mover) && mover.checkpass(PASSTABLE)) return 1 else return 0 /obj/machinery/optable/MouseDrop_T(obj/O as obj, mob/user as mob) if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O)) return user.drop_item() if (O.loc != src.loc) step(O, get_dir(O, src)) return /obj/machinery/optable/proc/check_victim() if(locate(/mob/living/carbon/human, src.loc)) var/mob/living/carbon/human/M = locate(/mob/living/carbon/human, src.loc) if(M.resting) src.victim = M icon_state = M.pulse ? "table2-active" : "table2-idle" return 1 src.victim = null icon_state = "table2-idle" return 0 /obj/machinery/optable/process() check_victim() /obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob) if (C == user) user.visible_message("[user] climbs on the operating table.","You climb on the operating table.") else visible_message("\red [C] has been laid on the operating table by [user].", 3) if (C.client) C.client.perspective = EYE_PERSPECTIVE C.client.eye = src C.resting = 1 C.loc = src.loc for(var/obj/O in src) O.loc = src.loc src.add_fingerprint(user) if(ishuman(C)) var/mob/living/carbon/human/H = C src.victim = H icon_state = H.pulse ? "table2-active" : "table2-idle" else icon_state = "table2-idle" /obj/machinery/optable/verb/climb_on() set name = "Climb On Table" set category = "Object" set src in oview(1) if(usr.stat || !ishuman(usr) || usr.buckled || usr.restrained()) return if(src.victim) usr << "\blue The table is already occupied!" return take_victim(usr,usr) /obj/machinery/optable/attackby(obj/item/weapon/W as obj, mob/living/carbon/user as mob) if (istype(W, /obj/item/weapon/grab)) if(iscarbon(W:affecting)) take_victim(W:affecting,usr) del(W) return user.drop_item() if(W && W.loc) W.loc = src.loc return