/obj/item/clothing/head/helmet/space/space_ninja desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear." name = "ninja hood" icon_state = "s-ninja" item_state = "s-ninja_mask" allowed = list(/obj/item/weapon/cell) armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25) siemens_coefficient = 0.2 /obj/item/clothing/suit/space/space_ninja name = "ninja suit" desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins." icon_state = "s-ninja" item_state = "s-ninja_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/cell) slowdown = 0 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) siemens_coefficient = 0.2 //Important parts of the suit. var/mob/living/carbon/affecting = null//The wearer. var/obj/item/weapon/cell/cell//Starts out with a high-capacity cell using New(). var/datum/effect/effect/system/spark_spread/spark_system//To create sparks. var/reagent_list[] = list("tricordrazine","dexalinp","spaceacillin","anti_toxin","nutriment","radium","hyronalin")//The reagents ids which are added to the suit at New(). var/stored_research[]//For stealing station research. var/obj/item/weapon/disk/tech_disk/t_disk//To copy design onto disk. //Other articles of ninja gear worn together, used to easily reference them after initializing. var/obj/item/clothing/head/helmet/space/space_ninja/n_hood var/obj/item/clothing/shoes/space_ninja/n_shoes var/obj/item/clothing/gloves/space_ninja/n_gloves //Main function variables. var/s_initialized = 0//Suit starts off. var/s_coold = 0//If the suit is on cooldown. Can be used to attach different cooldowns to abilities. Ticks down every second based on suit ntick(). var/s_cost = 5.0//Base energy cost each ntick. var/s_acost = 25.0//Additional cost for additional powers active. var/k_cost = 200.0//Kamikaze energy cost each ntick. var/k_damage = 1.0//Brute damage potentially done by Kamikaze each ntick. var/s_delay = 40.0//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability. var/a_transfer = 20.0//How much reagent is transferred when injecting. var/r_maxamount = 80.0//How much reagent in total there is. //Support function variables. var/spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works. var/s_active = 0//Stealth off. var/s_busy = 0//Is the suit busy with a process? Like AI hacking. Used for safety functions. var/kamikaze = 0//Kamikaze on or off. var/k_unlock = 0//To unlock Kamikaze. //Ability function variables. var/s_bombs = 10.0//Number of starting ninja smoke bombs. var/a_boost = 3.0//Number of adrenaline boosters. //Onboard AI related variables. var/mob/living/silicon/ai/AI//If there is an AI inside the suit. var/obj/item/device/paicard/pai//A slot for a pAI device var/obj/effect/overlay/hologram//Is the AI hologram on or off? Visible only to the wearer of the suit. This works by attaching an image to a blank overlay. var/flush = 0//If an AI purge is in progress. var/s_control = 1//If user in control of the suit.