/obj/item/weapon/paper_bin
name = "paper bin"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper_bin1"
item_state = "sheet-metal"
throwforce = 1
w_class = 3
throw_speed = 3
throw_range = 7
pressure_resistance = 10
var/amount = 30 //How much paper is in the bin.
var/list/papers = new/list() //List of papers put in the bin for reference.
/obj/item/weapon/paper_bin/MouseDrop(mob/user as mob)
if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
if(!istype(usr, /mob/living/carbon/slime) && !istype(usr, /mob/living/simple_animal))
if( !usr.get_active_hand() ) //if active hand is empty
attack_hand(usr, 1, 1)
return
/obj/item/weapon/paper_bin/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/item/weapon/paper_bin/attack_hand(mob/user as mob)
if(amount >= 1)
amount--
if(amount==0)
update_icon()
var/obj/item/weapon/paper/P
if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper.
P = papers[papers.len]
papers.Remove(P)
else
P = new /obj/item/weapon/paper
if(Holiday == "April Fool's Day")
if(prob(30))
P.info = "HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK
APRIL FOOLS"
P.rigged = 1
P.updateinfolinks()
P.loc = user.loc
user.put_in_hands(P)
user << "You take [P] out of the [src]."
else
user << "[src] is empty!"
add_fingerprint(user)
return
/obj/item/weapon/paper_bin/attackby(obj/item/weapon/paper/i as obj, mob/user as mob)
if(!istype(i))
return
user.drop_item()
i.loc = src
user << "You put [i] in [src]."
papers.Add(i)
amount++
/obj/item/weapon/paper_bin/examine()
set src in oview(1)
if(amount)
usr << "There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin."
else
usr << "There are no papers in the bin."
return
/obj/item/weapon/paper_bin/update_icon()
if(amount < 1)
icon_state = "paper_bin0"
else
icon_state = "paper_bin1"