/obj/item/weapon/paper_bin name = "paper bin" icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper_bin1" item_state = "sheet-metal" throwforce = 1 w_class = 3 throw_speed = 3 throw_range = 7 pressure_resistance = 10 var/amount = 30 //How much paper is in the bin. var/list/papers = new/list() //List of papers put in the bin for reference. /obj/item/weapon/paper_bin/MouseDrop(mob/user as mob) if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) if(!istype(usr, /mob/living/carbon/slime) && !istype(usr, /mob/living/simple_animal)) if( !usr.get_active_hand() ) //if active hand is empty attack_hand(usr, 1, 1) return /obj/item/weapon/paper_bin/attack_paw(mob/user as mob) return attack_hand(user) /obj/item/weapon/paper_bin/attack_hand(mob/user as mob) if(amount >= 1) amount-- if(amount==0) update_icon() var/obj/item/weapon/paper/P if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper. P = papers[papers.len] papers.Remove(P) else P = new /obj/item/weapon/paper if(Holiday == "April Fool's Day") if(prob(30)) P.info = "HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK
APRIL FOOLS
" P.rigged = 1 P.updateinfolinks() P.loc = user.loc user.put_in_hands(P) user << "You take [P] out of the [src]." else user << "[src] is empty!" add_fingerprint(user) return /obj/item/weapon/paper_bin/attackby(obj/item/weapon/paper/i as obj, mob/user as mob) if(!istype(i)) return user.drop_item() i.loc = src user << "You put [i] in [src]." papers.Add(i) amount++ /obj/item/weapon/paper_bin/examine() set src in oview(1) if(amount) usr << "There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin." else usr << "There are no papers in the bin." return /obj/item/weapon/paper_bin/update_icon() if(amount < 1) icon_state = "paper_bin0" else icon_state = "paper_bin1"