//Procedures in this file: Brain extraction. Brain fixing. Slime Core extraction. ////////////////////////////////////////////////////////////////// // BRAIN SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/brain/ priority = 2 blood_level = 1 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return target_zone == "head" && hasorgans(target) /datum/surgery_step/brain/saw_skull allowed_tools = list( /obj/item/weapon/circular_saw = 100, \ /obj/item/weapon/hatchet = 75 ) min_duration = 50 max_duration = 70 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target_zone == "head" && target.brain_op_stage == 1 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] begins to cut through [target]'s skull with \the [tool].", \ "You begin to cut through [target]'s skull with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] has cut through [target]'s skull open with \the [tool].", \ "\blue You have cut through [target]'s skull open with \the [tool].") target.brain_op_stage = 2 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, cracking [target]'s skull with \the [tool]!" , \ "\red Your hand slips, cracking [target]'s skull with \the [tool]!" ) target.apply_damage(max(10, tool.force), BRUTE, "head") /datum/surgery_step/brain/cut_brain allowed_tools = list( /obj/item/weapon/scalpel = 100, \ /obj/item/weapon/kitchenknife = 75, \ /obj/item/weapon/shard = 50, \ ) min_duration = 80 max_duration = 100 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.brain_op_stage == 2 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts separating connections to [target]'s brain with \the [tool].", \ "You start separating connections to [target]'s brain with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] separates connections to [target]'s brain with \the [tool].", \ "\blue You separate connections to [target]'s brain with \the [tool].") target.brain_op_stage = 3 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \ "\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!") target.apply_damage(50, BRUTE, "head", 1) /datum/surgery_step/brain/saw_spine allowed_tools = list( /obj/item/weapon/circular_saw = 100, \ /obj/item/weapon/hatchet = 75 ) min_duration = 50 max_duration = 70 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.brain_op_stage == 3 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts separating [target]'s brain from \his spine with \the [tool].", \ "You start separating [target]'s brain from spine with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] separates [target]'s brain from \his spine with \the [tool].", \ "\blue You separate [target]'s brain from spine with \the [tool].") user.attack_log += "\[[time_stamp()]\] Debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])" target.attack_log += "\[[time_stamp()]\] Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])" msg_admin_attack("[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)]) (JMP)") var/obj/item/brain/B = new(target.loc) B.transfer_identity(target) target:brain_op_stage = 4.0 target.death()//You want them to die after the brain was transferred, so not to trigger client death() twice. fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \ "\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!") target.apply_damage(30, BRUTE, "head", 1) if (ishuman(user)) user:bloody_body(target) user:bloody_hands(target, 0) ////////////////////////////////////////////////////////////////// // BRAIN DAMAGE FIXING // ////////////////////////////////////////////////////////////////// /datum/surgery_step/brain/bone_chips allowed_tools = list( /obj/item/weapon/hemostat = 100, \ /obj/item/weapon/wirecutters = 75, \ /obj/item/weapon/kitchen/utensil/fork = 20 ) min_duration = 80 max_duration = 100 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.brain_op_stage == 2 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts taking out bone chips out of [target]'s brain with \the [tool].", \ "You start taking out bone chips out of [target]'s brain with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] takes out all bone chips out of [target]'s brain with \the [tool].", \ "\blue You take out all bone chips out of [target]'s brain with \the [tool].") target.brain_op_stage = 3 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, jabbing \the [tool] in [target]'s brain!", \ "\red Your hand slips, jabbing \the [tool] in [target]'s brain!") target.apply_damage(30, BRUTE, "head", 1) /datum/surgery_step/brain/hematoma allowed_tools = list( /obj/item/weapon/FixOVein = 100, \ /obj/item/weapon/cable_coil = 75 ) min_duration = 90 max_duration = 110 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.brain_op_stage == 3 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts mending hematoma in [target]'s brain with \the [tool].", \ "You start mending hematoma in [target]'s brain with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\blue [user] mends hematoma in [target]'s brain with \the [tool].", \ "\blue You mend hematoma in [target]'s brain with \the [tool].") var/datum/organ/internal/brain/sponge = target.internal_organs["brain"] if (sponge) sponge.damage = 0 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, bruising [target]'s brain with \the [tool]!", \ "\red Your hand slips, bruising [target]'s brain with \the [tool]!") target.apply_damage(20, BRUTE, "head", 1) ////////////////////////////////////////////////////////////////// // SLIME CORE EXTRACTION // ////////////////////////////////////////////////////////////////// /datum/surgery_step/slime/ can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) return istype(target, /mob/living/carbon/slime/) && target.stat == 2 /datum/surgery_step/slime/cut_flesh allowed_tools = list( /obj/item/weapon/scalpel = 100, \ /obj/item/weapon/kitchenknife = 75, \ /obj/item/weapon/shard = 50, \ ) min_duration = 30 max_duration = 50 can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) return ..() && target.brain_op_stage == 0 begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) user.visible_message("[user] starts cutting [target]'s flesh with \the [tool].", \ "You start cutting [target]'s flesh with \the [tool].") end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) user.visible_message("\blue [user] cuts [target]'s flesh with \the [tool].", \ "\blue You cut [target]'s flesh with \the [tool], exposing the cores") target.brain_op_stage = 1 fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, tearing [target]'s flesh with \the [tool]!", \ "\red Your hand slips, tearing [target]'s flesh with \the [tool]!") /datum/surgery_step/slime/cut_innards allowed_tools = list( /obj/item/weapon/scalpel = 100, \ /obj/item/weapon/kitchenknife = 75, \ /obj/item/weapon/shard = 50, \ ) min_duration = 30 max_duration = 50 can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) return ..() && target.brain_op_stage == 1 begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) user.visible_message("[user] starts cutting [target]'s silky innards apart with \the [tool].", \ "You start cutting [target]'s silky innards apart with \the [tool].") end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) user.visible_message("\blue [user] cuts [target]'s innards apart with \the [tool], exposing the cores", \ "\blue You cut [target]'s innards apart with \the [tool], exposing the cores") target.brain_op_stage = 2 fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, tearing [target]'s innards with \the [tool]!", \ "\red Your hand slips, tearing [target]'s innards with \the [tool]!") /datum/surgery_step/slime/saw_core allowed_tools = list( /obj/item/weapon/circular_saw = 100, \ /obj/item/weapon/hatchet = 75 ) min_duration = 50 max_duration = 70 can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) return ..() && target.brain_op_stage == 2 && target.cores > 0 begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) user.visible_message("[user] starts cutting out one of [target]'s cores with \the [tool].", \ "You start cutting out one of [target]'s cores with \the [tool].") end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) target.cores-- user.visible_message("\blue [user] cuts out one of [target]'s cores with \the [tool].",, \ "\blue You cut out one of [target]'s cores with \the [tool]. [target.cores] cores left.") if(target.cores >= 0) new target.coretype(target.loc) if(target.cores <= 0) var/origstate = initial(target.icon_state) target.icon_state = "[origstate] dead-nocore" fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, failing to cut core out!", \ "\red Your hand slips, failing to cut core out!")