//Procedures in this file: Inernal wound patching, Implant removal. ////////////////////////////////////////////////////////////////// // INTERNAL WOUND PATCHING // ////////////////////////////////////////////////////////////////// /datum/surgery_step/fix_vein priority = 2 allowed_tools = list( /obj/item/weapon/FixOVein = 100, \ /obj/item/weapon/cable_coil = 75 ) can_infect = 1 blood_level = 1 min_duration = 70 max_duration = 90 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) var/internal_bleeding = 0 for(var/datum/wound/W in affected.wounds) if(W.internal) internal_bleeding = 1 break return affected.open == 2 && internal_bleeding begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.display_name] with \the [tool]." , \ "You start patching the damaged vein in [target]'s [affected.display_name] with \the [tool].") target.custom_pain("The pain in [affected.display_name] is unbearable!",1) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\blue [user] has patched the damaged vein in [target]'s [affected.display_name] with \the [tool].", \ "\blue You have patched the damaged vein in [target]'s [affected.display_name] with \the [tool].") for(var/datum/wound/W in affected.wounds) if(W.internal) affected.wounds -= W affected.update_damages() if (ishuman(user) && prob(40)) user:bloody_hands(target, 0) fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!" , \ "\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!") affected.take_damage(5, 0)