/obj/machinery/sec_lock//P'sure this was part of the tunnel
name = "Security Pad"
desc = "A lock, for doors. Used by security."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "sec_lock"
var/obj/item/weapon/card/id/scan = null
var/a_type = 0.0
var/obj/machinery/door/d1 = null
var/obj/machinery/door/d2 = null
anchored = 1.0
req_access = list(access_brig)
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/move/airtunnel/process()
if (!( src.deployed ))
return null
else
..()
return
/obj/move/airtunnel/connector/create()
src.current = src
src.next = new /obj/move/airtunnel( null )
src.next.master = src.master
src.next.previous = src
spawn( 0 )
src.next.create(airtunnel_start - airtunnel_stop, src.y)
return
return
/obj/move/airtunnel/connector/wall/create()
src.current = src
src.next = new /obj/move/airtunnel/wall( null )
src.next.master = src.master
src.next.previous = src
spawn( 0 )
src.next.create(airtunnel_start - airtunnel_stop, src.y)
return
return
/obj/move/airtunnel/connector/wall/process()
return
/obj/move/airtunnel/wall/create(num, y_coord)
if (((num < 7 || (num > 16 && num < 23)) && y_coord == airtunnel_bottom))
src.next = new /obj/move/airtunnel( null )
else
src.next = new /obj/move/airtunnel/wall( null )
src.next.master = src.master
src.next.previous = src
if (num > 1)
spawn( 0 )
src.next.create(num - 1, y_coord)
return
return
/obj/move/airtunnel/wall/move_right()
flick("wall-m", src)
return ..()
/obj/move/airtunnel/wall/move_left()
flick("wall-m", src)
return ..()
/obj/move/airtunnel/wall/process()
return
/obj/move/airtunnel/proc/move_left()
src.relocate(get_step(src, WEST))
if ((src.next && src.next.deployed))
return src.next.move_left()
else
return src.next
return
/obj/move/airtunnel/proc/move_right()
src.relocate(get_step(src, EAST))
if ((src.previous && src.previous.deployed))
src.previous.move_right()
return src.previous
/obj/move/airtunnel/proc/create(num, y_coord)
if (y_coord == airtunnel_bottom)
if ((num < 7 || (num > 16 && num < 23)))
src.next = new /obj/move/airtunnel( null )
else
src.next = new /obj/move/airtunnel/wall( null )
else
src.next = new /obj/move/airtunnel( null )
src.next.master = src.master
src.next.previous = src
if (num > 1)
spawn( 0 )
src.next.create(num - 1, y_coord)
return
return
/obj/machinery/at_indicator/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
for(var/x in src.verbs)
src.verbs -= x
src.icon_state = "reader_broken"
stat |= BROKEN
if(3.0)
if (prob(25))
for(var/x in src.verbs)
src.verbs -= x
src.icon_state = "reader_broken"
stat |= BROKEN
else
return
/obj/machinery/at_indicator/blob_act()
if (prob(75))
for(var/x in src.verbs)
src.verbs -= x
src.icon_state = "reader_broken"
stat |= BROKEN
/obj/machinery/at_indicator/proc/update_icon()
if(stat & (BROKEN|NOPOWER))
icon_state = "reader_broken"
return
var/status = 0
if (SS13_airtunnel.operating == 1)
status = "r"
else
if (SS13_airtunnel.operating == 2)
status = "e"
else
if(!SS13_airtunnel.connectors)
return
var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors)
if (C.current == C)
status = 0
else
if (!( C.current.next ))
status = 2
else
status = 1
src.icon_state = text("reader[][]", (SS13_airtunnel.siphon_status == 2 ? "1" : "0"), status)
return
/obj/machinery/at_indicator/process()
if(stat & (NOPOWER|BROKEN))
src.update_icon()
return
use_power(5, ENVIRON)
src.update_icon()
return
/obj/machinery/computer/airtunnel/attack_paw(user as mob)
return src.attack_hand(user)
obj/machinery/computer/airtunnel/attack_ai(user as mob)
return src.attack_hand(user)
/obj/machinery/computer/airtunnel/attack_hand(var/mob/user as mob)
if(..())
return
var/dat = "
Air Tunnel Controls
"
user.machine = src
if (SS13_airtunnel.operating == 1)
dat += "Status: RETRACTING
"
else
if (SS13_airtunnel.operating == 2)
dat += "Status: EXPANDING
"
else
var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors)
if (C.current == C)
dat += "Status: Fully Retracted
"
else
if (!( C.current.next ))
dat += "Status: Fully Extended
"
else
dat += "Status: Stopped Midway
"
dat += text("Retract Stop Extend
", src, src, src)
dat += text("
Air Level: []
", (SS13_airtunnel.air_stat ? "Acceptable" : "DANGEROUS"))
dat += "Air System Status: "
switch(SS13_airtunnel.siphon_status)
if(0.0)
dat += "Stopped "
if(1.0)
dat += "Siphoning (Siphons only) "
if(2.0)
dat += "Regulating (BOTH) "
if(3.0)
dat += "RELEASING MAX (Siphons only) "
else
dat += text("(Refresh)
", src)
dat += text("RELEASE (Siphons only) Siphon (Siphons only) Stop Regulate
", src, src, src, src)
dat += text("
Close", user)
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/airtunnel/proc/update_icon()
if(stat & BROKEN)
icon_state = "broken"
return
if(stat & NOPOWER)
icon_state = "c_unpowered"
return
var/status = 0
if (SS13_airtunnel.operating == 1)
status = "r"
else
if (SS13_airtunnel.operating == 2)
status = "e"
else
var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors)
if (C.current == C)
status = 0
else
if (!( C.current.next ))
status = 2
else
status = 1
src.icon_state = text("console[][]", (SS13_airtunnel.siphon_status >= 2 ? "1" : "0"), status)
return
/obj/machinery/computer/airtunnel/process()
src.update_icon()
if(stat & (NOPOWER|BROKEN))
return
use_power(250)
src.updateUsrDialog()
return
/obj/machinery/computer/airtunnel/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon))))
usr.machine = src
if (href_list["retract"])
SS13_airtunnel.retract()
else if (href_list["stop"])
SS13_airtunnel.operating = 0
else if (href_list["extend"])
SS13_airtunnel.extend()
else if (href_list["release"])
SS13_airtunnel.siphon_status = 3
SS13_airtunnel.siphons()
else if (href_list["siphon"])
SS13_airtunnel.siphon_status = 1
SS13_airtunnel.siphons()
else if (href_list["stop_siph"])
SS13_airtunnel.siphon_status = 0
SS13_airtunnel.siphons()
else if (href_list["auto"])
SS13_airtunnel.siphon_status = 2
SS13_airtunnel.siphons()
else if (href_list["refresh"])
SS13_airtunnel.siphons()
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/sec_lock/attack_ai(user as mob)
return src.attack_hand(user)
/obj/machinery/sec_lock/attack_paw(user as mob)
return src.attack_hand(user)
/obj/machinery/sec_lock/attack_hand(var/mob/user as mob)
if(..())
return
use_power(10)
if (src.loc == user.loc)
var/dat = text("Security Pad:
\nKeycard: []
\nToggle Outer Door
\nToggle Inner Door
\n
\nEmergency Close
\nEmergency Open
", (src.scan ? text("[]", src, src.scan.name) : text("-----", src)), src, src, src, src)
user << browse(dat, "window=sec_lock")
onclose(user, "sec_lock")
return
/obj/machinery/sec_lock/attackby(nothing, user as mob)
return src.attack_hand(user)
/obj/machinery/sec_lock/New()
..()
spawn( 2 )
if (src.a_type == 1)
src.d2 = locate(/obj/machinery/door, locate(src.x - 2, src.y - 1, src.z))
src.d1 = locate(/obj/machinery/door, get_step(src, SOUTHWEST))
else
if (src.a_type == 2)
src.d2 = locate(/obj/machinery/door, locate(src.x - 2, src.y + 1, src.z))
src.d1 = locate(/obj/machinery/door, get_step(src, NORTHWEST))
else
src.d1 = locate(/obj/machinery/door, get_step(src, SOUTH))
src.d2 = locate(/obj/machinery/door, get_step(src, SOUTHEAST))
return
return
/obj/machinery/sec_lock/Topic(href, href_list)
if(..())
return
if ((!( src.d1 ) || !( src.d2 )))
usr << "\red Error: Cannot interface with door security!"
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon))))
usr.machine = src
if (href_list["card"])
if (src.scan)
src.scan.loc = src.loc
src.scan = null
else
var/obj/item/weapon/card/id/I = usr.equipped()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item()
I.loc = src
src.scan = I
if (href_list["door1"])
if (src.scan)
if (src.check_access(src.scan))
if (src.d1.density)
spawn( 0 )
src.d1.open()
return
else
spawn( 0 )
src.d1.close()
return
if (href_list["door2"])
if (src.scan)
if (src.check_access(src.scan))
if (src.d2.density)
spawn( 0 )
src.d2.open()
return
else
spawn( 0 )
src.d2.close()
return
if (href_list["em_cl"])
if (src.scan)
if (src.check_access(src.scan))
if (!( src.d1.density ))
src.d1.close()
return
sleep(1)
spawn( 0 )
if (!( src.d2.density ))
src.d2.close()
return
if (href_list["em_op"])
if (src.scan)
if (src.check_access(src.scan))
spawn( 0 )
if (src.d1.density)
src.d1.open()
return
sleep(1)
spawn( 0 )
if (src.d2.density)
src.d2.open()
return
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/datum/air_tunnel/air_tunnel1/New()
..()
for(var/obj/move/airtunnel/A in locate(/area/airtunnel1))
A.master = src
A.create()
src.connectors += A
//Foreach goto(21)
return
/datum/air_tunnel/proc/siphons()
switch(src.siphon_status)
if(0.0)
for(var/obj/machinery/atmoalter/siphs/S in locate(/area/airtunnel1))
S.t_status = 3
if(1.0)
for(var/obj/machinery/atmoalter/siphs/fullairsiphon/S in locate(/area/airtunnel1))
S.t_status = 2
S.t_per = 1000000.0
for(var/obj/machinery/atmoalter/siphs/scrubbers/S in locate(/area/airtunnel1))
S.t_status = 3
if(2.0)
for(var/obj/machinery/atmoalter/siphs/S in locate(/area/airtunnel1))
S.t_status = 4
if(3.0)
for(var/obj/machinery/atmoalter/siphs/fullairsiphon/S in locate(/area/airtunnel1))
S.t_status = 1
S.t_per = 1000000.0
for(var/obj/machinery/atmoalter/siphs/scrubbers/S in locate(/area/airtunnel1))
S.t_status = 3
else
return
/datum/air_tunnel/proc/stop()
src.operating = 0
return
/datum/air_tunnel/proc/extend()
if (src.operating)
return
spawn(0)
src.operating = 2
while(src.operating == 2)
var/ok = 1
for(var/obj/move/airtunnel/connector/A in src.connectors)
if (!( A.current.next ))
src.operating = 0
return
if (!( A.move_left() ))
ok = 0
if (!( ok ))
src.operating = 0
else
for(var/obj/move/airtunnel/connector/A in src.connectors)
if (A.current)
A.current.next.loc = get_step(A.current.loc, EAST)
A.current = A.current.next
A.current.deployed = 1
else
src.operating = 0
sleep(20)
return
/datum/air_tunnel/proc/retract()
if (src.operating)
return
spawn(0)
src.operating = 1
while(src.operating == 1)
var/ok = 1
for(var/obj/move/airtunnel/connector/A in src.connectors)
if (A.current == A)
src.operating = 0
return
if (A.current)
A.current.loc = null
A.current.deployed = 0
A.current = A.current.previous
else
ok = 0
if (!( ok ))
src.operating = 0
else
for(var/obj/move/airtunnel/connector/A in src.connectors)
if (!( A.current.move_right() ))
src.operating = 0
sleep(20)
return