/* CONTAINS: TOILET /obj/item/weapon/storage/toilet name = "toilet" w_class = 4.0 anchored = 1.0 density = 0.0 var/status = 0.0 var/clogged = 0.0 anchored = 1.0 icon = 'icons/obj/stationobjs.dmi' icon_state = "toilet" item_state = "syringe_kit" /obj/item/weapon/storage/toilet/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if (src.contents.len >= 7) user << "The toilet is clogged!" return if (istype(W, /obj/item/weapon/disk/nuclear)) user << "This is far too important to flush!" return if (istype(W, /obj/item/weapon/storage/)) return if (istype(W, /obj/item/weapon/grab)) playsound(src.loc, 'sound/effects/slosh.ogg', 50, 1) for(var/mob/O in viewers(user, null)) O << text("\blue [] gives [] a swirlie!", user, W) return var/t for(var/obj/item/weapon/O in src) t += O.w_class t += W.w_class if (t > 30) user << "You cannot fit the item inside." return user.u_equip(W) W.loc = src if ((user.client && user.s_active != src)) user.client.screen -= W src.orient2hud(user) W.dropped(user) add_fingerprint(user) for(var/mob/O in viewers(user, null)) O.show_message(text("\blue [] has put [] in []!", user, W, src), 1) return /obj/item/weapon/storage/toilet/MouseDrop_T(mob/M as mob, mob/user as mob) if (!ticker) user << "You can't help relieve anyone before the game starts." return if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat)) return if (M == usr) for(var/mob/O in viewers(user, null)) if ((O.client && !( O.blinded ))) O << text("\blue [] sits on the toilet.", user) else for(var/mob/O in viewers(user, null)) if ((O.client && !( O.blinded ))) O << text("\blue [] is seated on the toilet by []!", M, user) M.anchored = 1 M.buckled = src M.loc = src.loc src.add_fingerprint(user) return /obj/item/weapon/storage/toilet/attack_hand(mob/user as mob) for(var/mob/M in src.loc) if (M.buckled) if (M != user) for(var/mob/O in viewers(user, null)) if ((O.client && !( O.blinded ))) O << text("\blue [] is zipped up by [].", M, user) else for(var/mob/O in viewers(user, null)) if ((O.client && !( O.blinded ))) O << text("\blue [] zips up.", M) // world << "[M] is no longer buckled to [src]" M.anchored = 0 M.buckled = null src.add_fingerprint(user) if((src.clogged < 1) || (src.contents.len < 7) || (user.loc != src.loc)) for(var/mob/O in viewers(user, null)) O << text("\blue [] flushes the toilet.", user) src.clogged = 0 src.contents.len = 0 else if((src.clogged >= 1) || (src.contents.len >= 7) || (user.buckled != src.loc)) for(var/mob/O in viewers(user, null)) O << text("\blue The toilet is clogged!") return */