// Elevator areas. /area/turbolift/example_top name = "lift (top floor)" lift_floor_label = "Floor 2" lift_floor_name = "Top Floor" lift_announce_str = "Arriving at Top Floor." ambience = AMBIENCE_AESTHETIC /area/turbolift/example_ground name = "lift (ground floor)" lift_floor_label = "Floor 1" lift_floor_name = "First Floor" lift_announce_str = "Arriving at First Floor." base_turf = /turf/simulated/floor ambience = AMBIENCE_AESTHETIC